END_OF_FUNCTION(3)
π END_OF_FUNCTION(3) π
okay bestie, welcome to the Allegro manual π this one is a macro page, it's short, it's sweet, and it's lowkey mandatory if you're doing timer stuff. let's get into it π¦
β¨ NAME β¨
END_OF_FUNCTION β the macro that locks the code used by a timer. part of the Allegro game programming library π
πΈ SYNOPSIS πΈ
#include <allegro.h>
Macro END_OF_FUNCTION(function_name);
π DESCRIPTION π
so here's the tea, bestie: interrupts exist, and because of them you are required to lock all the code used by your timer routines πβ° no skipping this, no "it worked on my machine", fr fr.
like, the whole reason this macro exists is the interrupt situation. and if you want the full explanation β the actual detailed breakdown plus a usage example β go read the description of install_int_ex(). that's where the lore lives πβ¨
ngl this page is short but it's giving "mandatory side quest." don't sleep on it. π
π«Ά SEE ALSO π«Ά
install_int(3)install_int_ex(3)exkeys(3)exscn3d(3)exsprite(3)exswitch(3)extimer(3)exupdate(3)exzbuf(3)
and that's the whole page, periodt π this was Allegro, version 4.4.3 β thanks for reading my little manual rant, ily, go lock your timer code π§π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms