section 3 · Library functions 📚
178720 pages · page 172 of 894
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D (continued)
- DPTSV(3)✨
- dptsv(3)✨
- dptsv.f(3)✨
- DPTSVX(3)✨
- dptsvx(3)✨
- dptsvx.f(3)✨
- DPTT01(3)✨
- dptt01(3)✨
- dptt01.f(3)✨
- DPTT02(3)✨
- dptt02(3)✨
- dptt02.f(3)✨
- DPTT05(3)✨
- dptt05(3)✨
- dptt05.f(3)✨
- DPTTRF(3)✨
- dpttrf(3)✨
- dpttrf.f(3)✨
- DPTTRS(3)✨
- dpttrs(3)✨
- dpttrs.f(3)✨
- dpttrsv(3)solve one of the triangular systems L**T* X = B, or L * X = B,✨
- DPTTS2(3)✨
- dptts2(3)✨
- dptts2.f(3)✨
- dpv(3)dialog progress view library✨
- dpv_free(3)dialog progress view library✨
- dpvect(3NCARG)Specifies the second and following points in a sequence of points, in the user coordinate system, defining a curve to be drawn.✨
- dQ(3)✨
- dq(3)✨
- dq_size(3)✨
- DQLT01(3)✨
- dqlt01(3)✨
- dqlt01.f(3)✨
- DQLT02(3)✨
- dqlt02(3)✨
- dqlt02.f(3)✨
- DQLT03(3)✨
- dqlt03(3)✨
- dqlt03.f(3)✨
- DQPT01(3)✨
- dqpt01(3)✨
- dqpt01.f(3)✨
- DQRT01(3)✨
- dqrt01(3)✨
- dqrt01.f(3)✨
- DQRT01P(3)✨
- dqrt01p(3)✨
- dqrt01p.f(3)✨
- DQRT02(3)✨
- dqrt02(3)✨
- dqrt02.f(3)✨
- DQRT03(3)✨
- dqrt03(3)✨
- dqrt03.f(3)✨
- DQRT04(3)✨
- dqrt04(3)✨
- dqrt04.f(3)✨
- DQRT05(3)✨
- dqrt05(3)✨
- dqrt05.f(3)✨
- DQRT11(3)✨
- dqrt11(3)✨
- dqrt11.f(3)✨
- DQRT12(3)✨
- dqrt12(3)✨
- dqrt12.f(3)✨
- DQRT13(3)✨
- dqrt13(3)✨
- dqrt13.f(3)✨
- DQRT14(3)✨
- dqrt14(3)✨
- dqrt14.f(3)✨
- DQRT15(3)✨
- dqrt15(3)✨
- dqrt15.f(3)✨
- DQRT16(3)✨
- dqrt16(3)✨
- dqrt16.f(3)✨
- DQRT17(3)✨
- dqrt17(3)✨
- dqrt17.f(3)✨
- dr(3)✨
- DR::SunDown(3pm)perl bindings for sundown✨
- draggers(3coin2)Draggers✨
- draggers(3coin3)Dragger Classes✨
- DragModule(3)DragModule✨
- drand48(3)generate uniformly distributed pseudo-random numbers✨
- drand48(3p)generate uniformly distributed pseudo-random numbers✨
- drand48(3posix)generate uniformly distributed pseudo-random numbers✨
- drand48_r(3)generate uniformly distributed pseudo- random numbers reentrantly✨
- draw(3)graphics functions✨
- draw_character_ex(3)Draws non transparent pixels of the sprite with a color. Allegro game programming library.✨
- draw_character_ex(3alleg4)Draws non transparent pixels of the sprite with a color. Allegro game programming library.✨
- draw_compiled_sprite(3)Draws a compiled sprite. Allegro game programming library.✨
- draw_compiled_sprite(3alleg4)Draws a compiled sprite. Allegro game programming library.✨
- draw_gouraud_sprite(3)Draws a sprite with gouraud shading. Allegro game programming library.✨
- draw_gouraud_sprite(3alleg4)Draws a sprite with gouraud shading. Allegro game programming library.✨
- draw_lit_rle_sprite(3)Draws a tinted RLE sprite. Allegro game programming library.✨
- draw_lit_rle_sprite(3alleg4)Draws a tinted RLE sprite. Allegro game programming library.✨
- draw_lit_sprite(3)Draws a sprite tinted with a specific color. Allegro game programming library.✨
- draw_lit_sprite(3alleg4)Draws a sprite tinted with a specific color. Allegro game programming library.✨
- draw_rle_sprite(3)Draws an RLE sprite. Allegro game programming library.✨
- draw_rle_sprite(3alleg4)Draws an RLE sprite. Allegro game programming library.✨
- draw_sprite(3)Draws a copy of the sprite onto the destination bitmap. Allegro game programming library.✨
- draw_sprite(3alleg4)Draws a copy of the sprite onto the destination bitmap. Allegro game programming library.✨
- draw_sprite_ex(3)Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library.✨
- draw_sprite_ex(3alleg4)Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library.✨
- draw_sprite_h_flip(3)Draws the sprite transformed to the destination bitmap. Allegro game programming library.✨
- draw_sprite_h_flip(3alleg4)Draws the sprite transformed to the destination bitmap. Allegro game programming library.✨
- draw_sprite_v_flip(3)Draws the sprite transformed to the destination bitmap. Allegro game programming library.✨
- draw_sprite_v_flip(3alleg4)Draws the sprite transformed to the destination bitmap. Allegro game programming library.✨
- draw_sprite_vh_flip(3)Draws the sprite transformed to the destination bitmap. Allegro game programming library.✨
- draw_sprite_vh_flip(3alleg4)Draws the sprite transformed to the destination bitmap. Allegro game programming library.✨
- draw_trans_rle_sprite(3)Draws a translucent RLE sprite. Allegro game programming library.✨
- draw_trans_rle_sprite(3alleg4)Draws a translucent RLE sprite. Allegro game programming library.✨
- draw_trans_sprite(3)Draws a sprite blending it with the destination. Allegro game programming library.✨
- draw_trans_sprite(3alleg4)Draws a sprite blending it with the destination. Allegro game programming library.✨
- drawCDKAlphalist(3)Cdk sorted list widget.✨
- drawCDKButton(3)create and manage a Cdk button widget✨
- drawCDKButtonbox(3)Cdk buttonbox widget✨
- drawCDKButtonboxButtons(3)Cdk buttonbox widget✨
- drawCDKCalendar(3)Cdk calendar widget.✨
- drawCDKDialog(3)Cdk dialog widget✨
- drawCDKDialogButtons(3)Cdk dialog widget✨
- drawCDKDScale(3)Cdk scale widget (type double)✨
- drawCDKEntry(3)Cdk text-entry widget.✨
- drawCDKFScale(3)Cdk scale widget (type float)✨
- drawCDKFselect(3)Cdk file selector widget✨
- drawCDKFSlider(3)Cdk slider widget (type float)✨
- drawCDKGraph(3)Cdk graph widget✨
- drawCDKHistogram(3)Cdk histogram widget✨
- drawCDKItemlist(3)Cdk itemlist widget.✨
- drawCDKItemlistField(3)Cdk itemlist widget.✨
- drawCDKLabel(3)Cdk label widget✨
- drawCDKMarquee(3)Cdk marquee widget✨
- drawCDKMatrix(3)Cdk matrix widget✨
- drawCDKMentry(3)Cdk multiple line entry widget✨
- drawCDKMentryField(3)Cdk multiple line entry widget✨
- drawCDKMenu(3)Cdk menu widget✨
- drawCDKMenuSubwin(3)Cdk menu widget✨
- drawCDKRadio(3)Cdk radio list widget✨
- drawCDKScale(3)Cdk scale widget (type int)✨
- drawCDKScroll(3)Cdk scrolling list widget✨
- drawCDKSelection(3)Cdk selection list widget✨
- drawCDKSlider(3)Cdk slider widget (type int)✨
- drawCDKSwindow(3)Cdk scrolling window widget✨
- drawCDKTemplate(3)Cdk template widget✨
- drawCdkTitle(3)Cdk object-support functions✨
- drawCDKUScale(3)Cdk scale widget (type unsigned)✨
- drawCDKUSlider(3)Cdk slider widget (type unsigned)✨
- drawCDKViewer(3)Cdk viewer list widget✨
- drawfcall(3)window system protocol✨
- drawing_mode(3)Sets the graphics drawing mode. Allegro game programming library.✨
- drawing_mode(3alleg4)Sets the graphics drawing mode. Allegro game programming library.✨
- drawLine(3)Cdk drawing functions✨
- drawObjBox(3)Cdk drawing functions✨
- drawShadow(3)Cdk drawing functions✨
- DREGR1(3)✨
- dregr1(3)✨
- drem(3)floating-point remainder function✨
- dremf(3)floating-point remainder function✨
- dreml(3)floating-point remainder function✨
- driver(3form)command-processing loop of the form system✨
- driver(3menu)command-processing loop of the menu system✨
- driver_entry(3)The driver-entry structure used by Erlang drivers✨
- driver_entry(3erl)The driver-entry structure used by Erlang drivers.✨
- driver_id(3)✨
- driver_name(3)✨
- drmaa(3)DRMAA interface.✨
- drmaa.h(3)DRMAA library for Torque/PBS.✨
- drmaa2_dict(3)DRMAA2 dictionary routines✨
- drmaa2_list(3)✨
- drmaa_attrib(3)✨
- drmaa_attrib_info_s(3)✨
- drmaa_attributes(3)DRMAA job template attributes✨
- drmaa_def_attr_s(3)✨
- drmaa_job_iter_s(3)Iterates over submitted jobs set.✨
- drmaa_job_s(3)Job data stored for each submitted job.✨
- drmaa_jobcontrol(3)Monitor and control jobs✨
- drmaa_jobt(3)Job template operations.✨
- drmaa_jobtemplate(3)Grid Engine DRMAA job template handling✨
- drmaa_misc(3)Miscellaneous DRMAA functions.✨
- drmaa_session(3)Start/finish Grid Engine DRMAA session✨
- drmaa_submit(3)Job submission✨
- drmaa_viter(3)Vector iteration functions.✨
- drmaa_wait(3)Waiting for jobs to finish✨
- drmAvailable(3)determine whether a DRM kernel driver has been loaded✨
- drmHandleEvent(3)read and process pending DRM events✨
- drmModeGetResources(3)retrieve current display configuration information✨
- drop(3)✨
- drop_prob(3)✨
- DROT(3)✨
- drot(3)✨
- drot.f(3)✨
- DROTG(3)✨
- drotg(3)✨
- drotg.f(3)✨
- drotg.f90(3)✨
- DROTM(3)✨
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