draw_rle_sprite(3alleg4)

πŸ’– draw_rle_sprite πŸ’–

okay bestie, so this is a page from the Allegro manual β€” that's the game programming library, and this lil function lives in section 3alleg4 πŸŽ€ she's a real one, no cap.


✨ NAME ✨

draw_rle_sprite β€” draws an RLE sprite. πŸ¦‹ Allegro game programming library energy fr fr.


🌸 SYNOPSIS 🌸

#include <allegro.h>

void draw_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int y);

πŸ’… DESCRIPTION πŸ’…

So the way that this works is: she draws an RLE sprite onto a bitmap, right at the position you tell her. That's it. That's the whole vibe. iconic, lowkey πŸ’–

Here's the example from the page, bestie, look at her:

RLE_SPRITE *rle_sprite;
...
draw_rle_sprite(screen, rle_sprite, 100, 100);

not the ... doing absolutely nothing but serving cunt 😭 she's just there for ✨ ambience ✨


πŸ‘‘ SEE ALSO πŸ‘‘

like, go read her friends too, they all eat πŸ”₯


and that's the whole page, bestie πŸ’œ this was written for Allegro, version 4.4.3, and this specific page is draw_rle_sprite(3alleg4). slay, go draw some sprites, mwah 🫢✨