draw_rle_sprite(3)
β¨ draw_rle_sprite β the Allegro manual, but make it cute β¨
okay bestie, welcome to draw_rle_sprite(3), straight out of the Allegro manual π this is the page for the Allegro game programming library, and it's a short one, so let's get into it π«Ά
πΈ NAME πΈ
draw_rle_sprite β draws an RLE sprite. that's it, that's the whole job π
(and yeah, it lives in the Allegro game programming library, icon behaviour only)
π SYNOPSIS π
the way you summon it:
#include <allegro.h>
void draw_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int y);
look at that signature. bmp, sprite, x, y. clean, simple, no notes π
π¦ DESCRIPTION π¦
okay so here's the tea: draw_rle_sprite draws an RLE sprite onto a bitmap at the specified position. that's the whole vibe β you give it where to draw, what to draw, and the coordinates, and it handles the rest β¨
example, because seeing it is believing:
RLE_SPRITE *rle_sprite;
...
draw_rle_sprite(screen, rle_sprite, 100, 100);
see how easy that was?? screen is the bitmap, rle_sprite is the sprite, and 100, 100 is the position. lowkey obsessed ππ
π SEE ALSO π
go read these next, fr fr, they're all friends:
get_rle_sprite(3)draw_sprite(3)draw_compiled_sprite(3)draw_trans_rle_sprite(3)draw_lit_rle_sprite(3)bitmap_mask_color(3)
and that's the page!! π this was Allegro version 4.4.3, and the page itself is draw_rle_sprite(3) β mwah, go draw something iconic bestie π
πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms