GLISSYNC(3G)

✨ NAME ✨

okay so bestie, this is glIsSync from the GLISSYNC(3G) manual β€” yes, the manual slot still says [FIXME: manual], iconic placeholder energy β€” and it’s here to determine if a name corresponds to a sync object. πŸ’…


🧸 C SPECIFICATION 🧸

GLboolean glIsSync(GLsync sync);

🫢 PARAMETERS 🫢

  • sync β€” Specifies a value that may be the name of a sync object. It might be that girl, it might not β€” that’s the whole vibe check. 🌸

πŸ’– DESCRIPTION πŸ’–

okay so glIsSync returns GL_TRUE if sync is currently the name of a sync object. If sync is not the name of a sync object, or if an error occurs, glIsSync returns GL_FALSE.

also bestie, note that zero is not the name of a sync object β€” like, 0 is literally not it, periodt. πŸ’€


πŸ¦‹ NOTES πŸ¦‹

glIsSync is available only if the GL version is 3.2 or greater. So if you’re on an older GL, this function is not invited to the party. πŸ™ˆ


🌈 VERSION SUPPORT 🌈

Function / Feature Name: glIsSync

OpenGL Version support lineup:

  • 2.0 β€” -
  • 2.1 β€” -
  • 3.0 β€” -
  • 3.1 β€” -
  • 3.2 β€” βœ”
  • 3.3 β€” βœ”
  • 4.0 β€” βœ”
  • 4.1 β€” βœ”
  • 4.2 β€” βœ”
  • 4.3 β€” βœ”
  • 4.4 β€” βœ”
  • 4.5 β€” βœ”

πŸ‘‘ SEE ALSO πŸ‘‘

go peek at these too, bestie:

  • glFenceSync()
  • glWaitSync()
  • glClientWaitSync()
  • glDeleteSync()

Copyright Β© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.


Copyright Β© 2010-2014 Khronos Group


🫢 source: [FIXME: source] β€’ date: 08/09/2021 β€’ manual: GLISSYNC(3G) β€” that’s the whole page, mwah πŸ’‹

πŸ“¦ where this page comes from