GLHINT(3G)
β¨ NAME β¨
okay bestie, this is glHint from the 3G manual β the function whose whole job is specify implementation-specific hints π
β¨. it's giving βplease take a suggestionβ energy, and we love that for us.
π C SPECIFICATION π
void glHint(GLenum target, GLenum mode);
π PARAMETERS π
targetβ specifies a symbolic constant indicating the behavior to be controlled.GL_LINE_SMOOTH_HINT,GL_POLYGON_SMOOTH_HINT,GL_TEXTURE_COMPRESSION_HINT, andGL_FRAGMENT_SHADER_DERIVATIVE_HINTare accepted.modeβ specifies a symbolic constant indicating the desired behavior.GL_FASTEST,GL_NICEST, andGL_DONT_CAREare accepted.
π¦ DESCRIPTION π¦
certain aspects of GL behavior, when there is room for interpretation, can be controlled with hints. a hint is specified with two arguments. target is a symbolic constant indicating the behavior to be controlled, and mode is another symbolic constant indicating the desired behavior. the initial value for each target is GL_DONT_CARE. mode can be one of the following:
GL_FASTESTβ the most efficient option should be chosen. speed queen behavior, no cap.GL_NICESTβ the most correct, or highest quality, option should be chosen. quality over everything, periodt.GL_DONT_CAREβ no preference. literally βidk, you pick,β bestie.
though the implementation aspects that can be hinted are well defined, the interpretation of the hints depends on the implementation. the hint aspects that can be specified with target, along with suggested semantics, are as follows:
GL_FRAGMENT_SHADER_DERIVATIVE_HINTβ indicates the accuracy of the derivative calculation for the GL shading language fragment processing built-in functions:dFdx,dFdy, andfwidth.GL_LINE_SMOOTH_HINTβ indicates the sampling quality of antialiased lines. if a larger filter function is applied, hintingGL_NICESTcan result in more pixel fragments being generated during rasterization.GL_POLYGON_SMOOTH_HINTβ indicates the sampling quality of antialiased polygons. hintingGL_NICESTcan result in more pixel fragments being generated during rasterization, if a larger filter function is applied.GL_TEXTURE_COMPRESSION_HINTβ indicates the quality and performance of the compressing texture images. hintingGL_FASTESTindicates that texture images should be compressed as quickly as possible, whileGL_NICESTindicates that texture images should be compressed with as little image quality loss as possible.GL_NICESTshould be selected if the texture is to be retrieved byglGetCompressedTexImage()for reuse.
πΈ NOTES πΈ
the interpretation of hints depends on the implementation. some implementations ignore glHint settings. so yeah, bestie, itβs a hint, not a legally binding contract ππ.
π₯ ERRORS π₯
GL_INVALID_ENUM is generated if either target or mode is not an accepted value.
π VERSION SUPPORT π
the original grid says Function / Feature Name: glHint, and itβs β across every OpenGL Version listed here: 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5. iconic, honestly β¨.
π SEE ALSO π
okay so this section exists on the page, but there are literally no cross-references listed in it. thatβs the whole tea π«Ά.
π COPYRIGHT π
Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
π COPYRIGHT π
Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group
π and thatβs the whole GLHINT(3G) page, bestie β source: [FIXME: source], version: GLHINT(3G), date: 08/09/2021. mwah πβ¨
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms