GLPOPDEBUGGROUP(3G)

✨ NAME ✨

glPopDebugGroup β€” bestie, this is the one that pops the active debug group πŸ’…

(also hi, you're in section 3G of the manual, welcome 🫢)


🌸 C SPECIFICATION 🌸

void glPopDebugGroup(void);

that's it. that's the whole signature. no args, no drama, no cap ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so glPopDebugGroup pops the active debug group. like, it takes the top one off the stack, done, slay πŸ‘‘

but here's the tea: after popping a debug group, the GL will also generate a debug output message describing its cause β€” based on the message string, the source source, and an ID id that you submitted to the corresponding glPushDebugGroup() command. so it's not just silently removing stuff, it's literally filing a little report about it. main character energy fr fr πŸ“

some specifics so you don't get caught lacking:

  • GL_DEBUG_TYPE_PUSH_GROUP and GL_DEBUG_TYPE_POP_GROUP share a single namespace for message id πŸ‘―
  • severity has the value GL_DEBUG_SEVERITY_NOTIFICATION
  • the type has the value GL_DEBUG_TYPE_POP_GROUP
  • popping a debug group restores the debug output volume control of the parent debug group πŸ”Š (yes, the vibe check goes back up to the parent's level, iconic)

πŸ’€ ERRORS πŸ’€

  • GL_STACK_UNDERFLOW is generated if an attempt is made to pop the default debug group from the stack.
⚠️ like, do NOT try to pop the default debug group. there's nothing under it. the stack is empty. it will yell at you. consider this your warning bestie 😭

πŸŽ€ ASSOCIATED GETS πŸŽ€

  • glGet() with argument GL_MAX_DEBUG_MESSAGE_LENGTH.

🌈 VERSION SUPPORT 🌈

here's the vibe check across every OpenGL version, one by one so nobody's left out πŸ’–

  • OpenGL 2.0 β€” -
  • OpenGL 2.1 β€” -
  • OpenGL 3.0 β€” -
  • OpenGL 3.1 β€” -
  • OpenGL 3.2 β€” -
  • OpenGL 3.3 β€” -
  • OpenGL 4.0 β€” -
  • OpenGL 4.1 β€” -
  • OpenGL 4.2 β€” -
  • OpenGL 4.3 β€” βœ”
  • OpenGL 4.4 β€” βœ”
  • OpenGL 4.5 β€” βœ”

so basically glPopDebugGroup showed up in 4.3 and has been serving ever since πŸ”₯ everything before that? nope, not invited to the party πŸ™ˆ


🧚 SEE ALSO 🧚

  • glPushDebugGroup()
  • glObjectLabel()
  • glObjectPtrLabel()

(the whole debug-label friend group, iykyk 🫢)


Copyright Β© 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.


Copyright Β© 2013-2014 Khronos Group


okay that's the whole page, you ate that πŸ’… this lil sign-off is brought to you by source [FIXME: source], dated 08/09/2021 β€” stay iconic, go pop those debug groups responsibly πŸ“βœ¨

πŸ“¦ where this page comes from