GLOBJECTPTRLABEL(3G)
π NAME π
okay so bestie, this is glObjectPtrLabel β and what it does is label a sync object identified by a pointer. that's it, that's the whole gig β¨
this is a page from the 3G manual, and it's literally about giving your sync objects cute little name tags so debugging doesn't make you cry π«Ά
πΈ C SPECIFICATION πΈ
here's the signature, copied exactly, don't @ me:
void glObjectPtrLabel(void * ptr, GLsizei length, const char * label);
π PARAMETERS π
ptrβ a pointer that identifies a sync object. yes, a whole pointer. main character energy tbh πlengthβ the length of the label you're gonna use for the object. how many characters we talkin'labelβ the address of a string containing the label to assign to the object. like, the actual name tag π·οΈ
π¦ DESCRIPTION π¦
so glObjectPtrLabel labels the sync object identified by ptr. lowkey iconic, highkey useful π
label is the address of a string that's gonna be used to label the object. length contains the number of characters in label. and here's the tea:
- if
lengthis negative, it's implied thatlabelcontains a null-terminated string π§΅ - if
labelisNULL, any debug label is effectively removed from the object ποΈβ¨
β ERRORS β
these are the vibe checks that fail, no cap:
GL_INVALID_VALUEis generated ifptris not a valid sync object πGL_INVALID_VALUEis generated if the number of characters inlabel, excluding the null terminator whenlengthis negative, is greater than the value ofGL_MAX_LABEL_LENGTHπ
fr fr bestie, keep your labels short or the spec will simply not let you live π
π ASSOCIATED GETS π
glGet()with argumentGL_MAX_LABEL_LENGTHβ go check how many characters you're allowed, iykyk
π VERSION SUPPORT π
okay so the original had a whole pretty grid and i can't do tables here, so here's the exact same info in list form, nothing skipped, periodt:
glObjectPtrLabelβ OpenGL 2.0:-glObjectPtrLabelβ OpenGL 2.1:-glObjectPtrLabelβ OpenGL 3.0:-glObjectPtrLabelβ OpenGL 3.1:-glObjectPtrLabelβ OpenGL 3.2:-glObjectPtrLabelβ OpenGL 3.3:-glObjectPtrLabelβ OpenGL 4.0:-glObjectPtrLabelβ OpenGL 4.1:-glObjectPtrLabelβ OpenGL 4.2:-glObjectPtrLabelβ OpenGL 4.3:βglObjectPtrLabelβ OpenGL 4.4:βglObjectPtrLabelβ OpenGL 4.5:β
so uh yeah, it's giving "4.3 and up only" π 4.0, 4.1, 4.2? not invited to the party π
π‘ SEE ALSO π‘
go read these next, bestie, they're the friend group:
glPushDebugGroup()glPopDebugGroup()glObjectLabel()
π COPYRIGHT π
Copyright Β© 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright Β© 2013-2014 Khronos Group
and that's the whole page, babe π the source line is a whole [FIXME: source] situation and the date on this beauty is 08/09/2021 β so yeah, she's a little vintage, but she ate π
β¨ slay, now go label some sync objects π¦π
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms