vmw_cmd_shader_destroy(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_cmd_shader_destroy(9) πŸ’…

okay so this is a page from the Kernel API Manual β€” yes, that manual, the big serious one β€” and bestie, it's literally about one tiny function that does a vibe check on a shader-destroy command. tiny function, huge friend group (you'll see the SEE ALSO, it's giving family reunion 😭).


✨ NAME ✨

vmw_cmd_shader_destroy β€” Validate SVGA_3D_CMD_SHADER_DESTROY command

like, that's the whole job. it checks the command. it validates. no cap. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

int vmw_cmd_shader_destroy (struct vmw_private *dev_priv , struct
vmw_sw_context *sw_context , SVGA3dCmdHeader *header );

returns an int, takes three pointers, that's it, that's the whole main character moment ✨


🌸 ARGUMENTS 🌸

  • dev_priv β€” Pointer to a device private struct. your device's little diary of private stuff πŸ’–
  • sw_context β€” The software context being used for this batch. the software-side context for whatever batch we're currently cooking πŸ“
  • header β€” Pointer to the command header in the command stream. it points at the command header sitting in the command stream, iykyk πŸ‘‘
ngl the manpage doesn't spell out what the int return value means, so i'm not gonna invent lore. no guessing here, periodt πŸ™ˆ

πŸ”₯ SEE ALSO πŸ”₯

okay this is the part where the function reveals it knows everyone at the party. it's all in the kernel file ./drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c, and the crew is:

like. seventy-plus mutuals. this function is so connected πŸ’€πŸ’…


that's the whole page, bestie β€” short and slay 🌈

and a little sign-off from the source, since you always gotta credit the queen: this one comes from ./drivers/gpu/drm/vmwgfx, dated October 2026, and it's vmw_cmd_shader_destroy(9) forever and always πŸ«Άβœ¨πŸŽ€

πŸ“¦ where this page comes from