vmw_cmd_bind_gb_shader(9)
π vmw_cmd_bind_gb_shader β the Kernel API Manual page, bestie edition π
okay so this is the manual page for vmw_cmd_bind_gb_shader(9) from the Kernel API Manual, and honestly it's a whole little vibe. buckle up π
β¨ NAME β¨
vmw_cmd_bind_gb_shader β bestie, its whole job is to validate the SVGA_3D_CMD_BIND_GB_SHADER command. that's it. that's the gig. π
πΈ SYNOPSIS πΈ
int vmw_cmd_bind_gb_shader (struct vmw_private *dev_priv , struct
vmw_sw_context *sw_context , SVGA3dCmdHeader *header );
it returns an int, and it takes those three args. no cap. β
π¦ ARGUMENTS π¦
dev_privβ a pointer to a device private struct. that's your device's little home base πsw_contextβ the software context being used for this batch. it's literally the context of the moment β¨headerβ a pointer to the command header in the command stream. it's giving "front of the line" energy π
π SEE ALSO π
okay so the source file is ./drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c β and the friend list here is long. like, genuinely iconic amounts of cross-references. we're listing every single one because everyone deserves their moment π«Ά
π§ structs, enums & friends
struct vmw_relocation(9)enum vmw_resource_relocation_type(9)struct vmw_resource_relocation(9)struct vmw_ctx_validation_info(9)struct vmw_cmd_entry(9)
π execbuf & relocation crew
vmw_ptr_diff(9)vmw_execbuf_bindings_commit(9)vmw_bind_dx_query_mob(9)vmw_cmd_ctx_first_setup(9)vmw_execbuf_res_size(9)vmw_execbuf_rcache_update(9)vmw_execbuf_res_val_add(9)vmw_view_res_val_add(9)vmw_view_id_val_add(9)vmw_resource_context_res_add(9)vmw_resource_relocation_add(9)vmw_resource_relocations_free(9)vmw_resource_relocations_apply(9)vmw_resources_reserve(9)vmw_cmd_res_check(9)vmw_rebind_all_dx_query(9)vmw_rebind_contexts(9)vmw_view_bindings_add(9)vmw_cmd_cid_check(9)vmw_execbuf_info_from_res(9)vmw_query_bo_switch_prepare(9)vmw_query_bo_switch_commit(9)vmw_translate_mob_ptr(9)vmw_translate_guest_ptr(9)
π query commands (the whole collection)
vmw_cmd_dx_define_query(9)vmw_cmd_dx_bind_query(9)vmw_cmd_begin_gb_query(9)vmw_cmd_begin_query(9)vmw_cmd_end_gb_query(9)vmw_cmd_end_query(9)vmw_cmd_wait_gb_query(9)vmw_cmd_wait_query(9)
π surfaces, images & backups
vmw_cmd_res_switch_backup(9)vmw_cmd_switch_backup(9)vmw_cmd_bind_gb_surface(9)vmw_cmd_update_gb_image(9)vmw_cmd_update_gb_surface(9)vmw_cmd_readback_gb_image(9)vmw_cmd_readback_gb_surface(9)vmw_cmd_invalidate_gb_image(9)vmw_cmd_invalidate_gb_surface(9)
π₯ shader squad (our people fr fr)
vmw_cmd_shader_define(9)vmw_cmd_shader_destroy(9)vmw_cmd_set_shader(9)vmw_cmd_set_shader_const(9)vmw_cmd_dx_set_single_constant_buffer(9)vmw_cmd_dx_set_constant_buffer_offset(9)vmw_cmd_dx_set_shader_res(9)vmw_cmd_dx_set_shader(9)vmw_cmd_dx_set_vertex_buffers(9)vmw_cmd_dx_set_index_buffer(9)vmw_cmd_dx_set_rendertargets(9)vmw_cmd_dx_clear_rendertarget_view(9)vmw_cmd_dx_clear_depthstencil_view(9)vmw_cmd_dx_set_so_targets(9)vmw_cmd_dx_check_subresource(9)vmw_cmd_dx_view_remove(9)vmw_cmd_dx_define_shader(9)vmw_cmd_dx_destroy_shader(9)vmw_cmd_dx_bind_shader(9)vmw_cmd_dx_genmips(9)vmw_cmd_dx_transfer_from_buffer(9)vmw_cmd_intra_surface_copy(9)
π execbuf submit & cleanup crew
vmw_execbuf_copy_fence_user(9)vmw_execbuf_submit_fifo(9)vmw_execbuf_submit_cmdbuf(9)vmw_execbuf_cmdbuf(9)vmw_execbuf_unpin_panic(9)__vmw_execbuf_release_pinned_bo(9)vmw_execbuf_release_pinned_bo(9)
lowkey the whole list is a vibe check of the entire vmwgfx execbuf universe and our girl is right in the middle of it π β¨
okay that's the page!! π sign-off time: this one lives at ./drivers/gpu/drm/vmwgfx, it's from the Kernel API Manual, dated October 2026, and it's literally called vmw_cmd_bind_gb_shader(9). go validate those shader binds, bestie β ily, mwah πππ¦
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms