vmw_cmd_set_shader(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_cmd_set_shader(9) πŸ’…

okay bestie, so this is a page from the Kernel API Manual, section 9 β€” the kernel-internals corner of the man pages. Pull up a chair, we're validating a command today ✨


🌸 NAME 🌸

vmw_cmd_set_shader β€” the vibe check for the SVGA_3D_CMD_SET_SHADER command πŸŽ€

πŸ¦‹ SYNOPSIS πŸ¦‹

int vmw_cmd_set_shader (struct vmw_private *dev_priv , struct
       vmw_sw_context *sw_context , SVGA3dCmdHeader *header );

it gives you back an int, that's the whole mood πŸ’œ

πŸ‘‘ ARGUMENTS πŸ‘‘

  • dev_priv β€” pointer to a device private struct. like, the device's whole personality in one struct, no cap πŸ’«
  • sw_context β€” the software context being used for this batch. the batch's bestie, fr fr
  • header β€” pointer to the command header in the command stream. this is the little label on the front of the command so everybody knows what they're looking at 🏷️

🌈 SEE ALSO 🌈

not me about to list every single one of these, because the original said so and we do not skip parts on this account 😭

the kernel file is ./drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c β€” that's home base 🏑 β€” and then there's this whole extended family:

struct vmw_relocation(9), enum vmw_resource_relocation_type(9), struct vmw_resource_relocation(9), struct vmw_ctx_validation_info(9), struct vmw_cmd_entry(9), vmw_ptr_diff(9), vmw_execbuf_bindings_commit(9), vmw_bind_dx_query_mob(9), vmw_cmd_ctx_first_setup(9), vmw_execbuf_res_size(9), vmw_execbuf_rcache_update(9), vmw_execbuf_res_val_add(9), vmw_view_res_val_add(9), vmw_view_id_val_add(9), vmw_resource_context_res_add(9), vmw_resource_relocation_add(9), vmw_resource_relocations_free(9), vmw_resource_relocations_apply(9), vmw_resources_reserve(9), vmw_cmd_res_check(9), vmw_rebind_all_dx_query(9), vmw_rebind_contexts(9), vmw_view_bindings_add(9), vmw_cmd_cid_check(9), vmw_execbuf_info_from_res(9), vmw_query_bo_switch_prepare(9), vmw_query_bo_switch_commit(9), vmw_translate_mob_ptr(9), vmw_translate_guest_ptr(9), vmw_cmd_dx_define_query(9), vmw_cmd_dx_bind_query(9), vmw_cmd_begin_gb_query(9), vmw_cmd_begin_query(9), vmw_cmd_end_gb_query(9), vmw_cmd_end_query(9), vmw_cmd_wait_gb_query(9), vmw_cmd_wait_query(9), vmw_cmd_res_switch_backup(9), vmw_cmd_switch_backup(9), vmw_cmd_bind_gb_surface(9), vmw_cmd_update_gb_image(9), vmw_cmd_update_gb_surface(9), vmw_cmd_readback_gb_image(9), vmw_cmd_readback_gb_surface(9), vmw_cmd_invalidate_gb_image(9), vmw_cmd_invalidate_gb_surface(9), vmw_cmd_shader_define(9), vmw_cmd_shader_destroy(9), vmw_cmd_set_shader_const(9), vmw_cmd_bind_gb_shader(9), vmw_cmd_dx_set_single_constant_buffer(9), vmw_cmd_dx_set_constant_buffer_offset(9), vmw_cmd_dx_set_shader_res(9), vmw_cmd_dx_set_shader(9), vmw_cmd_dx_set_vertex_buffers(9), vmw_cmd_dx_set_index_buffer(9), vmw_cmd_dx_set_rendertargets(9), vmw_cmd_dx_clear_rendertarget_view(9), vmw_cmd_dx_clear_depthstencil_view(9), vmw_cmd_dx_set_so_targets(9), vmw_cmd_dx_check_subresource(9), vmw_cmd_dx_view_remove(9), vmw_cmd_dx_define_shader(9), vmw_cmd_dx_destroy_shader(9), vmw_cmd_dx_bind_shader(9), vmw_cmd_dx_genmips(9), vmw_cmd_dx_transfer_from_buffer(9), vmw_cmd_intra_surface_copy(9), vmw_execbuf_copy_fence_user(9), vmw_execbuf_submit_fifo(9), vmw_execbuf_submit_cmdbuf(9), vmw_execbuf_cmdbuf(9), vmw_execbuf_unpin_panic(9), __vmw_execbuf_release_pinned_bo(9), vmw_execbuf_release_pinned_bo(9)

like, that's the entire group chat πŸ’€ all of them, exactly as written, iykyk 🫢


ngl bestie, this one's a validator β€” it checks the SVGA_3D_CMD_SET_SHADER command. that's the whole flex. iconic behaviour, honestly πŸ‘‘

and that's the tea πŸ“ this page comes from ./drivers/gpu/drm/vmwgfx, dated October 2026 β€” bookmark it, screenshot it, tattoo it, whatever, mwah πŸ’‹βœ¨πŸŽ€

πŸ“¦ where this page comes from