pvr_queue_job_arm(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… pvr_queue_job_arm(9) β€” the Kernel API Manual glow-up πŸŽ€

okay so bestie, welcome to the <pink>Kernel API Manual</pink> page for pvr_queue_job_arm β€” yes that whole (9) at the end is the section number, it's giving "I live in the kernel docs now" ✨


✨ NAME ✨

pvr_queue_job_arm β€” arm a job object. that's it. that's the whole vibe check. 🫢


🌸 SYNOPSIS 🌸

struct dma_fence * pvr_queue_job_arm (struct pvr_job *job );

literally just hand it a job and it hands you back a fence, no cap πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • job β€” the job to arm. that's the one, the main character of this whole function πŸŽ€

⭐ DESCRIPTION ⭐

okay so what this does is it initializes the fences and returns the drm_sched finished fence, so it can be exposed to the outside world 🌈 that's the whole point of arming β€” you're getting it ready to be seen.

but β€” and this is the important part, ngl β€” once this function is called, you should make sure the job is pushed using pvr_queue_job_push, or guarantee that nobody grabbed a reference to the returned fence πŸ”₯

and why do we care? because the latter can happen if we do multi-job submission and something failed when creating/initializing a job 😭 in that case, we know the fence didn't leave the driver, so we can thus guarantee nobody will wait on a dead fence object. periodt. πŸ’€

πŸ’– bestie please don't skip this part β€” the "push it or nobody grabbed the fence" rule is the whole safety net, okay? don't leave a fence orphaned and sad πŸ™ˆ

🧚 RETURN 🧚

  • a dma_fence object πŸ‘‘

πŸ”₯ SEE ALSO πŸ”₯

the kernel file lives right here, bestie:

./drivers/gpu/drm/imagination/pvr_queue.c

and here's the whole friend group πŸ’œ:


and that's the page, bestie!! πŸ¦‹ this lil doc lives under ./drivers/gpu/drm/imagination, and it's dated October 2026 β€” iykyk, mark your calendars πŸ’…βœ¨ see you in the kernel docs again soon, mwah πŸ«ΆπŸŽ€

πŸ“¦ where this page comes from