pvr_queue_u...active_state(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… pvr_queue_u...active_state(9) πŸ’…

okay bestie, so this is a page from the Kernel API Manual β€” genuinely one of the shorter ones, which honestly? slay, we love a low-effort read. it's giving "quick little function with main character energy". let's get into it πŸŽ€


✨ NAME ✨

pvr_queue_update_active_state β€” literally just updates the queue active state. that's it. that's the whole vibe. no cap πŸ’–


πŸ¦‹ SYNOPSIS πŸ¦‹

void pvr_queue_update_active_state (struct pvr_queue *queue );

yes, it returns void, she's not giving you anything back, she's just doing the work πŸ™ˆ


🌸 ARGUMENTS 🌸

  • queue β€” the queue you're updating the state on. that's the one. the whole assignment. the protagonist of this function call πŸ’…

πŸ’œ DESCRIPTION πŸ’œ

so listen β€” the active state is based on the in_flight_job_count value. that's the number driving the whole decision, iykyk.

updating the active state implies moving the queue in or out of the active queue list. and like, that's not just bookkeeping, bestie β€” that list also defines whether the queue gets checked or not when a FW event is received. so the vibes are load-bearing πŸ”₯

this function should be called any time a job is submitted, or when its done fence is signaled. those are the two moments. do the vibe check then. periodt.


🧚 SEE ALSO 🧚

okay this is the fun part, the whole crew is here β€” a full-on group chat of related functions and this one kernel file:

like I said. whole crew. iconic lineup honestly πŸ‘‘


and that's the page!! mwah πŸ’‹ this came from ./drivers/gpu/drm/imagination, dated October 2026 β€” so mark your calendars bestie, and go update those active states responsibly 🫢✨

πŸ“¦ where this page comes from