SDL_BindGPUIndexBuffer(3)
π NAME π
SDL_BindGPUIndexBuffer β bestie, this one binds an index buffer onto a command buffer so all your lil draw calls after it can actually use it. It's giving "setting the stage before the main character performs." β¨
π SYNOPSIS π
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUIndexBuffer(
SDL_GPURenderPass *render_pass,
const SDL_GPUBufferBinding *binding,
SDL_GPUIndexElementSize index_element_size);
π¦ FUNCTION PARAMETERS π¦
render_passβ a render pass handle. That's the lil pass you're doing all this work inside, okay?bindingβ a pointer to a struct that holds an index buffer and an offset. Both. Together. Iconic.index_element_sizeβ tells everyone whether the index values chillin' in that buffer are 16-bit or 32-bit. You gotta be specific, no guessing π
πΈ AVAILABILITY πΈ
This function is available since SDL 3.2.0. So if you're on anything older, it's not there yet, sorry bestie π
Heads up, queen: this is part of the Simple Directmedia Layer fam, and this page is from the SDL 3.4.18 era of SDL_BindGPUIndexBuffer(3) β go forth and bind responsibly, fr fr π«Άπ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms