SDL_BindGPUF...torageBuffers(3)

πŸ’– SDL_BindGPUFragmentStorageBuffers πŸ’–

okay so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_BindGPUFragmentStorageBuffers. yes the title is squished in the header as SDL_BindGPUF...torageBuffers(3) because Unix is dramatic like that, but we know her full name and we're gonna say it with our whole chest. ✨


🌸 NAME 🌸

SDL_BindGPUFragmentStorageBuffers β€” binds storage buffers for use on the fragment shader. literally that's the whole job. slay. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_gpu.h>

void SDL_BindGPUFragmentStorageBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUBuffer *const *storage_buffers,
    Uint32 num_bindings);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea, and it is non-negotiable: these buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. no cap. if you didn't make them with that usage flag, that's not a vibe, that's a problem. 😭

and also β€” be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader(). the shader and the binding have to be in agreement, it's giving ✨communication✨. go read that page, i'm not kidding, it's the blueprint.


πŸ‘‘ FUNCTION PARAMETERS πŸ‘‘

  • render_pass β€” a render pass handle. this is your whole situation, your arena, the place where the drawing happens. 🎨
  • first_slot β€” the fragment storage buffer slot to begin binding from. like, where in the lineup do we start. 🎯
  • storage_buffers β€” an array of storage buffers. the girlies themselves. πŸ’ƒ
  • num_bindings β€” the number of storage buffers to bind from the array. how many of the girlies are actually walking the runway. πŸ‘―

🌈 AVAILABILITY 🌈

this function is available since SDL 3.2.0. so if you're on anything older, sorry bestie, she doesn't exist yet. πŸ™ˆ


πŸ’œ SEE ALSO πŸ’œ


and that's the whole page, no crumbs left behind, every flag and parameter accounted for like a true completionist queen. πŸ’–βœ¨

this has been Simple Directmedia Layer, SDL 3.4.18, dropping the SDL_BindGPUF...torageBuffers(3) energy β€” periodt, go bind those buffers, you're gonna eat. πŸ’…πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from