SDL_DownloadFromGPUBuffer(3)

πŸ’– NAME πŸ’–

ok so SDL_DownloadFromGPUBuffer β€” bestie, this one copies data from a buffer over to a transfer buffer, and it does it on the GPU timeline ✨ It lives in the SDL3 FUNCTIONS family, which is giving main character energy fr fr πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_gpu.h>

void SDL_DownloadFromGPUBuffer(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUBufferRegion *source,
    const SDL_GPUTransferBufferLocation *destination);

like, look at her. so clean. so iconic πŸ’…


🌸 DESCRIPTION 🌸

Okay so here's the tea 🍡 β€” this function gets that data from a buffer into a transfer buffer, on the GPU timeline, no cap.

But listen, and this is the important part: this data is not guaranteed to be copied until the command buffer fence is signaled 😭 Like, don't go reading it early and then act surprised, bestie. Wait for the fence. Periodt.


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • copy_pass β€” a copy pass handle, aka the lil ticket that says "yeah we're doing a copy right now" 🎫
  • source β€” the source buffer, with its offset and size. she's the one being read from, the giver, the generous queen πŸ‘‘
  • destination β€” the destination transfer buffer, with its offset. she's the receiver, catching all that data 🫢

⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older... girl. upgrade. πŸ™ˆ


okay and one last thing before you go β€” this lil page came from Simple Directmedia Layer, running SDL 3.4.18, and it's the SDL_DownloadFromGPUBuffer(3) era of life 🌈 so go forth, wait for that fence, and slay πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from