SDL_ReleaseGPUBuffer(3)

πŸ’– SDL_ReleaseGPUBuffer πŸ’–</p>

okay bestie, welcome to the SDL3 functions corner of the manual, this one's called SDL_ReleaseGPUBuffer and it's giving "bye babe, but responsibly" ✨


✨ NAME ✨

SDL_ReleaseGPUBuffer β€” frees the given buffer as soon as it is safe to do so. no cap, that's literally the whole job. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_gpu.h>

void SDL_ReleaseGPUBuffer(
    SDL_GPUDevice *device,
    SDL_GPUBuffer *buffer);

like look at her, two params, returns nothing, just vibes and cleanup 🫢


✨ DESCRIPTION ✨

So here's the tea πŸ“ β€” this function frees the given buffer, but as soon as it is safe to do so, not necessarily this exact nanosecond. It's patient. It's polite. It's main character energy for garbage collection.

⚠️ IMPORTANT BESTIE ⚠️ You must not reference the buffer after calling this function. Like, at all. Zero. None. That pointer is GONE β€” touching it after this is not it, fr fr πŸ˜­πŸ’€

✨ FUNCTION PARAMETERS ✨

  • device β€” a GPU context. the whole setup, the stage, the moment. πŸŽ€
  • buffer β€” a buffer to be destroyed. rip to her, she's getting released πŸ’

✨ AVAILABILITY ✨

This function is available since SDL 3.2.0. so if you're on anything older, bestie, you're lowkey out of luck πŸ™ˆ


✨ SEE YOU LATER ✨

and that's the whole page, periodt πŸ‘‘

this lil manual page came to you from Simple Directmedia Layer, sitting at version SDL 3.4.18, and it's filed under SDL_ReleaseGPUBuffer(3) in the SDL3 functions section. take care of your buffers and they'll take care of you πŸ’–πŸ¦‹πŸŒΈ iykyk

πŸ“¦ where this page comes from