vmw_shader_lookup(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_shader_lookup β€” bestie, let's find that shader

okay so this is a page from the Kernel API Manual (section 9, kernel-space icon behavior only, no userland shenanigans) and it's literally about one thing: looking up a compat shader. that's it. that's the whole vibe. πŸŽ€


✨ SYNOPSIS ✨

struct vmw_resource * vmw_shader_lookup (struct vmw_cmdbuf_res_manager
*man , u32 user_key , SVGA3dShaderType shader_type );

like, yes, the line break in the middle is ugly, but that's the signature, bestie β€” copy it exactly and don't come for me. πŸ’…


🌸 ARGUMENTS 🌸

  • man β€” pointer to the command buffer managed resource manager, which is the thing that identifies the shader namespace. think of it as the group chat where this shader lives. 🫢
  • user_key β€” the user space id of the shader. it's giving "i'm looking for my friend, here's their @". ✨
  • shader_type β€” the shader type. congrats, that's the whole description, no notes. 😭

πŸ’– DESCRIPTION πŸ’–

so here's the tea: if the shader was found, you get back a refcounted pointer to a struct vmw_resource. refcounted means somebody's keeping tally, so be a good citizen and don't just ghost it. πŸ‘‘

if it wasn't found? you get an error pointer instead. not NULL, babe β€” an error pointer. use your IS_ERR() checks, iykyk. 🧚

that's genuinely the entire function. short and iconic. periodt. πŸ’€


πŸ¦‹ SEE ALSO πŸ¦‹

like the whole shader friend group, all here, all slaying. πŸ”₯


ngl the "cotable" one is a whole mouthful, but i believe in you. πŸ™ˆ

and that's the page!! πŸ’œ source ./drivers/gpu/drm/vmwgfx, dated October 2026, and the manual is vmw_shader_lookup(9) in the Kernel API Manual β€” mwah, go read your error pointers responsibly bestie πŸ“πŸŒˆβ­

πŸ“¦ where this page comes from