vmw_dx_shader_add(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– NAME πŸ’–

okay so bestie, this is the manual page for vmw_dx_shader_add(9) β€” section 9, kernel API manual, very demure, very kernel-core ✨. Its whole thing is adding a shader resource as a command buffer managed resource. That's it. That's the vibe. πŸŽ€


🌸 SYNOPSIS 🌸

int vmw_dx_shader_add (struct vmw_cmdbuf_res_manager *man , struct vmw_resource *ctx , u32 user_key , SVGA3dShaderType shader_type , struct list_head *list );

πŸ¦‹ ARGUMENTS πŸ¦‹

  • man β€” the command buffer resource manager. your resource-manager bestie πŸ’…
  • ctx β€” pointer to the context resource. literally the context resource, no cap.
  • user_key β€” the id used for this shader. the shader's little id badge πŸ”₯
  • shader_type β€” the shader type. iconic type information, periodt.
  • list β€” the list of staged command buffer managed resources. staged and ready 🫢

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie πŸ’œ β€” signed off from ./drivers/gpu/drm/vmwgfx, dated October 2026, with vmw_dx_shader_add(9) living its best life up top 🌈✨

πŸ“¦ where this page comes from