vmw_shader_id_ok(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸŽ€ NAME πŸŽ€

okay so welcome to the vmw_shader_id_ok(9) page in the Kernel API Manual πŸ’– this function does a vibe check on a compat shader user key + shader type to see whether they’re within valid bounds. that’s the whole name, bestie β€” no cap.

✨ SYNOPSIS ✨

bool vmw_shader_id_ok (u32 user_key , SVGA3dShaderType shader_type );

🫢 ARGUMENTS 🫢

  • user_key β€” the user space id of the shader. yes, that’s the key, periodt.
  • shader_type β€” the shader type. iconic little type parameter.

πŸ’… DESCRIPTION πŸ’…

it returns true if valid and false if not. literally that simple, no extra lore, no side quests. vibe check passed? that’s true πŸ’– vibe check failed? that’s false πŸ’œ bestie πŸ¦‹

🌈 SEE ALSO 🌈


mwah πŸ’‹ that’s the whole page, served fresh from ./drivers/gpu/drm/vmwgfx and dated October 2026 β€” slay, go read the source bestie 🫢✨

πŸ“¦ where this page comes from