vmw_dx_shader_commit_notify(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_dx_shader_commit_notify(9) β€” the Kernel API Manual entry bestie needs

okay so this is a page from the Kernel API Manual, and it's about vmw_dx_shader_commit_notify β€” the little notifier that goes "hey, a shader operation has actually been committed to hardware, and it came from a user-supplied command stream." that's the whole vibe. it's giving "I'm just the messenger but I'm iconic about it" ✨


🌸 NAME 🌸

vmw_dx_shader_commit_notify β€” notify that a shader operation has been committed to hardware from a user-supplied command stream. yes that's the actual job. yes it's important. no we're not skipping it 🫢


✨ SYNOPSIS ✨

void vmw_dx_shader_commit_notify (struct vmw_resource *res , enum
       vmw_cmdbuf_res_state state );

like, that's the function signature verbatim, no notes, copy it exactly, do not touch it πŸ’…


πŸŽ€ ARGUMENTS πŸŽ€

  • res β€” pointer to the shader resource. just a pointer, doing pointer things 🌈
  • state β€” tells you whether a creation or a removal has been committed. so it's basically the "which one happened tho" parameter πŸ‘‘

πŸ¦‹ SEE ALSO πŸ¦‹

the kernel file lives right here:

./drivers/gpu/drm/vmwgfx/vmwgfx_shader.c

and these are the besties it runs with β€” all of them, no cap, every single one:

go read them. they're literally the lore. iykyk πŸ“šπŸ”₯


ngl this page is short but it ate. it's a notification function β€” it tells the world a shader op got committed to hardware from a user-supplied command stream, and honestly? main character energy. periodt πŸ’–

and that's a wrap, bestie 🧚 this came out of the ./drivers/gpu/drm/vmwgfx corner of the kernel tree, dated October 2026, and it's filed under the manual name vmw_dx_shader_commit_notify(9) β€” like, that's the footer, but make it cute. mwah πŸ’œπŸŽ€

πŸ“¦ where this page comes from