load_sample(3alleg4)

πŸ’– load_sample β€” the glow-up your audio files deserve πŸ’–

okay bestie, welcome to Allegro's very own load_sample page (manual section 3alleg4, iykyk). this is where we learn how to yoink a sound sample out of a file and get it ready to be the main character of your game's soundtrack. 🎧✨


🌸 NAME 🌸

load_sample β€” loads a sample from a file. it's part of the Allegro game programming library, and it is literally the moment your game stops being silent and starts having a vibe.


✨ SYNOPSIS ✨

#include <allegro.h>

SAMPLE *load_sample(const char *filename);

no cap, that's the whole thing. one include, one function call, infinite slay. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so basically load_sample loads a sample from a file. and the way it eats? it supports both mono and stereo WAV files, mono VOC files, in 8 or 16-bit formats, plus any other formats handled by functions you registered with register_sample_file_type(). it's giving versatility, it's giving range. 🌈

example, because we love a visual learner:

SAMPLE *sample = load_sample(user_input);
if (!sample)
   abort_on_error("Couldn't load sample!");

see how she checked for NULL? that's the self-care. don't skip the check, bestie, or your game will simply πŸ’€.


πŸŽ€ RETURN VALUE πŸŽ€

returns a pointer to the SAMPLE, or NULL on error. (yes, NULL. she said "no sample for you today" and you have to respect it. πŸ™ˆ)

⚠️ okay important, don't scroll past this: remember to free this sample later to avoid memory leaks. un-freed samples pile up like unread notifications and eventually your RAM is in its flop era. free your samples. periodt. πŸ’–

🌟 SEE ALSO 🌟

the whole squad, all iconic, all worth a follow:


and that's the page!! sending you off with love from Allegro version 4.4.3 🫢 go load some sounds and make something iconic, bestie. mwah. πŸ’œπŸŽ€βœ¨