load_wav(3alleg4)

✨ NAME ✨

load_wav β€” bestie, this is the one that loads a sample from a RIFF WAV file πŸ’– and yeah it's part of the Allegro game programming library, so we're in 3alleg4 territory, iykyk ✨


🌸 SYNOPSIS 🌸

#include <allegro.h>

SAMPLE *load_wav(const char *filename);

πŸ’… DESCRIPTION πŸ’…

Okay so, load_wav loads a sample from a RIFF WAV file. That's it, that's the whole vibe. You hand it a filename, it hands you a SAMPLE, main character energy all around πŸŽ€

Like, for example, look at this iconic little snippet:

SAMPLE *sample = load_wav("scream.wav");
if (!sample)
   abort_on_error("Couldn't scare user!");

Not us loading "scream.wav" and then bailing with abort_on_error("Couldn't scare user!") if it didn't work 😭 peak comedy, peak engineering, no notes πŸ’€


πŸ¦‹ RETURN VALUE πŸ¦‹

It returns a pointer to the SAMPLE β€” slay β€” or NULL if something went wrong 😭 (error vibes only).

Real talk though: remember to free this sample later, because otherwise you get memory leaks and that's not the aesthetic, bestie 🫢 leaks are giving unhandled baggage and we don't do that here.

πŸ‘‘ SEE ALSO πŸ‘‘


That's the whole page, fr fr. This came to you from the Allegro manual, version 4.4.3 πŸŽ€ mwah, go make something loud πŸ’–πŸŽ§