destroy_sample(3alleg4)

✨ destroy_sample(3alleg4) ✨

okay so bestie, welcome to the Allegro manual β€” the game programming library one, version 4.4.3 energy β€” and today we're talking about cleaning up your samples. it's giving responsible dev behavior, and I'm obsessed. πŸ’–


πŸŽ€ NAME πŸŽ€

destroy_sample β€” destroys a sample structure when you are done with it. Allegro game programming library.


🌸 SYNOPSIS 🌸

#include <allegro.h>

void destroy_sample(SAMPLE *spl);

πŸ’… DESCRIPTION πŸ’…

So like, destroy_sample destroys a sample structure when you're done with it. that's the whole vibe. ✨

And here's the slay part: it is safe to call this even when the sample might be playing, because it checks and will kill it off if it is active. no cap, it handles that for you. 🫢

Use this to avoid memory leaks in your program. periodt. don't be out here leaking samples like it's nobody's business β€” that's not main character energy. πŸ’€

bestie, for real, call this when you're done. your RAM will thank you. 🌈

πŸ¦‹ SEE ALSO πŸ¦‹


mwah πŸ’‹ that's the whole page. this was Allegro version 4.4.3 β€” and yeah, the footer didn't have a date on it, but you know I had to mention the source and version anyway. bye bestie, go destroy some samples (responsibly). πŸŽ€πŸ’œ