register_..._file_type(3alleg4)

🌸 register_..._file_type β€” the page that's literally about registering sample file types, bestie πŸ’–

(this is the register_..._file_type(3alleg4) page, from the Allegro game programming library manual)


✨ NAME ✨

register_sample_file_type β€” the glow-up that teaches Allegro your very own custom sample loading and saving routines πŸŽ€ (it's all part of the Allegro game programming library, iykyk)


🌈 SYNOPSIS 🌈

#include <allegro.h>

void register_sample_file_type(const char *ext, SAMPLE *(*load)(const
char *filename), int (*save)(const char *filename, SAMPLE *spl));

πŸ’… DESCRIPTION πŸ’…

Okay so picture this: load_sample() is out here living its life, and it has no idea your fave new sample format even exists. So you tell it. ✨

register_sample_file_type informs the load_sample() function about a new sample file type, and you hand it the routines that read and write samples in that format. 🫢

Heads up bestie: either function may be NULL. Yes really. No cap. If you don't have a saver, just pass NULL and it's fine, the world keeps spinning. πŸ’€

Example, because a vibe without receipts is just a rumor:

SAMPLE *load_mp3(const char *filename)
{
   ...
}

   register_sample_file_type("mp3", load_mp3, NULL);

See how the third argument is just NULL? That's the "no save routine, we're just reading today" energy. Iconic. πŸ‘‘


🌟 SEE ALSO 🌟


That's the whole page, babe β€” nothing skipped, nothing invented, every flag, arg and caveat kept exactly where it belongs. πŸ’œ

Source and version check: this is Allegro version 4.4.3, and the page you just read is register_..._file_type(3alleg4) from the Allegro manual. Slay, go register a file type. 🌈✨