load_voc(3alleg4)

πŸ’– load_voc β€” bestie's guide to Creative Labs VOC files πŸ’–

okay so this one lives in the Allegro manual, section 3alleg4 (that's the Allegro game programming library, if you were wondering 🫢). it's called load_voc, and yes, it does exactly what it says on the tin β€” no cap.


✨ SYNOPSIS ✨

#include <allegro.h>

SAMPLE *load_voc(const char *filename);

🌸 DESCRIPTION 🌸

so like. load_voc loads a sample from a Creative Labs VOC file. that's the vibe. it's giving "I just want my sound loaded, please and thank you" πŸ’…

here's the example straight from the source, and honestly? iconic:

SAMPLE *sample = load_voc("alarm.voc");
if (!sample)
   abort_on_error("Couldn't alert user!");

the way that second line is just there to yell at you if your alarm file didn't load... relatable tbh 😭


πŸŽ€ RETURN VALUE πŸŽ€

it hands you back a pointer to the SAMPLE, or NULL on error. that's it, that's the deal ✨

🚨 listen up bestie, this part is IMPORTANT: remember to free this sample later to avoid memory leaks. like, actually do it. don't be the person who leaks memory. we don't do that here πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, periodt πŸ’œ go forth and load your VOC files, you've got this πŸ‘‘

this has been your girl, signing off from Allegro version 4.4.3 πŸŽ€βœ¨