exflame(3alleg4)

πŸ’– exflame πŸ’–

okay bestie, so this is exflame from the Allegro manual β€” it's a 3alleg4 page, aka part of the Allegro game programming library, and it's literally the blueprint for writing straight to video memory and making your perf go zoom. ✨


🌸 NAME 🌸

exflame β€” how to write directly to video memory and improve performance. Allegro game programming library. no cap. πŸ”₯


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

Example exflame

✨ DESCRIPTION ✨

So here's the tea 🍡 β€” this program is a whole demo of how to write directly to video memory. It builds a lil fire effect πŸ”₯πŸ”₯πŸ”₯ and it does it three different ways, like a glow-up in stages:

  • first, the chill way: calling getpixel() and putpixel()
  • then the faster way: accessing video memory directly, one byte at a time
  • and finally the absolute queen bee way: using block memory copy operations πŸ‘‘

it's giving "same effect, three levels of efficiency," and honestly? iconic. πŸ’…


πŸ¦‹ SEE ALSO πŸ¦‹

all the besties this page is linked to, fr fr:


and that's the whole vibe check, bestie 🫢 go forth and write to that video memory directly.

this page came from the Allegro crew, version 4.4.3, dated with the rest of the exflame(3alleg4) family β€” mwah, slay, bye πŸ‘‘πŸ’–