acquire_screen(3alleg4)

✨ NAME ✨

okay bestie, welcome to the acquire_screen page of the Allegro manual (that's the 3alleg4 one, iykyk) πŸ’–

acquire_screen β€” it's a shortcut of acquire_bitmap(screen), and it lives in the Allegro game programming library. that's literally the whole job description. she's short, she's sweet, she's iconic πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void acquire_screen();

no arguments, no return value, no drama. just vibes and a function call ✨


πŸ’… DESCRIPTION πŸ’…

acquire_screen is the shortcut version of acquire_bitmap(screen); β€” that's it, that's the tea 🫢

like, instead of typing out the whole acquire_bitmap(screen) situation every single time, you just call acquire_screen() and it does the exact same thing. lowkey elegant, highkey convenient. periodt πŸ’œ


πŸ¦‹ SEE ALSO πŸ¦‹


and that's a wrap on acquire_screen, bestie!! πŸ’– this lil page came to you from the Allegro crew, version 4.4.3, and yes the page itself is signed acquire_screen(3alleg4) β€” no cap, go forth and acquire that screen βœ¨πŸŽ€πŸ’