bmp_unwrite_line(3alleg4)

πŸ’… bmp_unwrite_line(3alleg4) πŸ’…

okay so bestie, welcome to the Allegro manual. This page is lowkey iconic, and ngl, it's a quick read. No cap. ✨


✨ NAME ✨

bmp_unwrite_line β€” direct access bank switching line release. It's part of the Allegro game programming library, and it's giving "clean up your mess, main character" energy. Slay. πŸŽ€

πŸ“œ SYNOPSIS πŸ“œ

#include <allegro.h>

void bmp_unwrite_line(BITMAP *bmp);

🌸 DESCRIPTION 🌸

okay so here's the tea, fr fr: bmp_unwrite_line() releases the bitmap memory after you're finished with it. That's the whole job, and it ate. πŸ’–

The way that you only need to call this once at the end of a drawing operation, even if you've called bmp_write_line() or bmp_read_line() several times before it? Obsessed. One call, one vibe check, periodt. πŸ’…

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the page, bestie. Source: Allegro, version 4.4.3. Page: bmp_unwrite_line(3alleg4). No cap, that's the footer energy. πŸ’–βœ¨πŸ¦‹