clear_keybuf(3alleg4)

✨ clear_keybuf β€” bestie, we're clearing the keyboard buffer ✨

okay so this is page clear_keybuf(3alleg4) from the Allegro manual β€” that's the Allegro game programming library, section 3, and yes we are about to get into it πŸ’…


πŸ’– NAME πŸ’–

clear_keybuf β€” clears the keyboard buffer. Allegro game programming library. that's it, that's the whole job, and she does it flawlessly πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void clear_keybuf();

no args, no return value, just vibes and a very clean slate ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

So what does she actually do? She empties the keyboard buffer. Like, dumps every single keypress that's been sitting in there waiting around, gone, bye πŸ‘‹

and here's the thing, bestie β€” usually you want to call this in your program before reading keys, because otherwise all those previously buffered keys are gonna come back at you through calls to readkey() or ureadkey(). and that's lowkey a mess 😭 you'd be reading old inputs from like, five seconds ago, when you wanted fresh ones. not the moment. not the serve.

so: clear first, then read. main character energy only πŸ’…


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, fr fr πŸ’œ this was clear_keybuf from the Allegro manual, version 4.4.3 β€” Allegro's out here being iconic since forever, and this lil function is proof. mwah, go clear those buffers bestie πŸ«ΆπŸŽ€βœ¨