dialog_message(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– dialog_message(3) πŸ’–

ok so this is a page from the Allegro manual, bestie β€” the game programming library. yes THAT Allegro. we're talking dialog_message, and it's lowkey one of those tiny functions that carries the whole dialogue system on its back. no cap. 🫢


✨ NAME ✨

dialog_message β€” sends a message to all the objects in an array. Allegro game programming library. πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

int dialog_message(DIALOG *dialog, int msg, int c, int *obj);

✨ DESCRIPTION ✨

ok so picture this: you've got a whole array of dialog objects, right? and you wanna send a message to every single one of them. that's literally it. that's the whole function. it's giving "group chat blast" energy. πŸ“’

here's the spicy part tho β€” if any of the dialog procedures hand back a value that is not D_O_K, then dialog_message stops being a chill relay and starts being a messenger with receipts: it returns that value, and it sets obj to the index of the object that produced it. πŸ‘‘

so like, obj is your "who did this" tracker. iconic behaviour honestly. 🌟


✨ SEE ALSO ✨


and that's the whole vibe!! πŸŽ€ this page came to you straight from Allegro, version 4.4.3, so like… go forth and message ur dialogs, bestie. mwah. πŸ’–βœ¨πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from