unscare_mouse(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ unscare_mouse(3) ✨

okay bestie, so this is a page from the Allegro manual β€” yes, the game programming library, the whole entire legend πŸ’– β€” and we're talking about unscare_mouse.


🌸 NAME 🌸

unscare_mouse β€” the lil cleanup queen that undoes the effect of scare_mouse() or scare_mouse_area(). She's part of the Allegro game programming library, and she's here to fix the mess πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void unscare_mouse();

like. that's it. that's the whole vibe. no arguments, no drama, just a function 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

So you know how scare_mouse() and scare_mouse_area() do that thing where they hide/scare away the mouse pointer? Yeah. This is the un-scare button πŸ’–

unscare_mouse() undoes the effect of a previous call to scare_mouse() or scare_mouse_area(), restoring the original pointer state. That's the whole job. She clocks in, she restores the pointer, she clocks out. no cap ✨

it's giving "cleanup crew but make it iconic." the way that she literally just puts everything back exactly how it was before you scared the mouse away β€” obsessed, honestly πŸ‘‘

🫢 pro tip from the manpage itself (not me adding stuff, promise): this is specifically about undoing a previous call. so pair it up with your scare_mouse() / scare_mouse_area() and you're golden 🌈

πŸ”₯ SEE ALSO πŸ”₯


and that's the whole page, bestie!! go forth and restore those pointers πŸ’œ

mwah πŸ’‹ β€” this was the Allegro manual, version 4.4.3, and this little page is unscare_mouse(3). stay iconic, stay unscared ✨

πŸ“¦ where this page comes from