create_scene(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– create_scene(3) πŸ’–

okay bestie, welcome to the Allegro manual ✨ this one's about create_scene, and it's giving "let's make some 3d magic happen" energy. Allegro is a game programming library, if you didn't know, and this lil function is your girl for setting up scene memory. πŸŽ€


🌸 NAME 🌸

create_scene β€” allocates memory for a 3d scene. part of the Allegro game programming library. πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

int create_scene(int nedge, int npoly);

πŸ¦‹ DESCRIPTION πŸ¦‹

so basically, this function allocates memory for a scene. the two args, nedge and npoly, are your estimates of how many edges and how many polygons you're gonna render. and listen β€” these are estimates, but they're also a hard cap, because you cannot get over the limit specified here. no cap, literally cannot. 🫢

here's the cute part: if you use the same values in successive calls, the space will be reused β€” so no new malloc(). slay, no wasted allocations, we love an efficient queen. πŸ‘‘

and how much memory is that exactly? the memory allocated is a little less than 150 * (nedge + npoly) bytes. iconic math, honestly. ✨


🌈 RETURN VALUE 🌈

  • returns zero on success πŸ’–
  • or a negative number if allocations fail 😭
so fr fr, always check your return value. a negative number means the allocation said "not today" and you gotta handle it. πŸ™ˆ

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole vibe check bestie πŸ’œ this page came to you courtesy of Allegro, version 4.4.3 β€” go forth and allocate your little 3d scene, main character energy only, periodt. πŸŽ€βœ¨πŸ’…

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