create_scene(3)
π create_scene(3) π
okay bestie, welcome to the Allegro manual β¨ this one's about create_scene, and it's giving "let's make some 3d magic happen" energy. Allegro is a game programming library, if you didn't know, and this lil function is your girl for setting up scene memory. π
πΈ NAME πΈ
create_scene β allocates memory for a 3d scene. part of the Allegro game programming library. π
β¨ SYNOPSIS β¨
#include <allegro.h>
int create_scene(int nedge, int npoly);
π¦ DESCRIPTION π¦
so basically, this function allocates memory for a scene. the two args, nedge and npoly, are your estimates of how many edges and how many polygons you're gonna render. and listen β these are estimates, but they're also a hard cap, because you cannot get over the limit specified here. no cap, literally cannot. π«Ά
here's the cute part: if you use the same values in successive calls, the space will be reused β so no new malloc(). slay, no wasted allocations, we love an efficient queen. π
and how much memory is that exactly? the memory allocated is a little less than 150 * (nedge + npoly) bytes. iconic math, honestly. β¨
π RETURN VALUE π
- returns zero on success π
- or a negative number if allocations fail π
so fr fr, always check your return value. a negative number means the allocation said "not today" and you gotta handle it. π
π SEE ALSO π
scene_polygon3d(3)render_scene(3)clear_scene(3)destroy_scene(3)scene_gap(3)create_zbuffer(3)exscn3d(3)
and that's the whole vibe check bestie π this page came to you courtesy of Allegro, version 4.4.3 β go forth and allocate your little 3d scene, main character energy only, periodt. πβ¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms