clear_scene(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ clear_scene ✨

okay so bestie, welcome to the Allegro manual β€” yes that Allegro, the game programming library that's been feeding developers since forever πŸ’–


🌸 NAME 🌸

clear_scene β€” Initializes a scene. Allegro game programming library.

(yeah that's the whole vibe: it's an Allegro game programming library situation, and the function is here to initialize a scene. iconic behavior honestly πŸŽ€)


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void clear_scene(BITMAP *bmp);

look at her. one include, one function, one argument. clean. minimal. she's giving low-maintenance queen πŸ’…


🌈 DESCRIPTION 🌈

okay so here's the tea πŸ“

clear_scene Initializes a scene. That's it. That's the job. She sets the scene up for you, no drama, no extra lore.

And the bmp argument? That's a BITMAP * β€” and bestie, listen, that bitmap is the bitmap you will eventually render on. Like, the canvas. The final destination. The main character of your render pipeline πŸ‘‘

so you're basically telling her: "hey, here's the bitmap I'm gonna be drawing all over later, do your thing." and she does. no cap. ✨


πŸ’œ SEE ALSO πŸ’œ

the friend group 🫢 go check on all of them, they're all connected:


⚠️ okay genuine reminder bestie: that's every single one of them, don't skip any, the scene pipeline is a family and they all show up together 😭

and that's the whole page, bestie!! πŸ§šβ€β™€οΈ this one's from the Allegro manual, version 4.4.3 β€” shoutout to the Allegro girlies keeping 3D scenes alive since forever, love that for us πŸ’–πŸŽ€πŸŒΈ no notes, periodt ✨

πŸ“¦ where this page comes from