render_scene(3)
hey bestie!! welcome to the Allegro manual page for render_scene(3) β yes, the scene-rendering one. it's giving graphics pipeline, but make it cute. πβ¨
β¨ NAME β¨
render_scene β renders all the queued scene polygons. this lives in the Allegro game programming library. periodt. π
πΈ SYNOPSIS πΈ
okay so here's the summoning circle:
#include <allegro.h>
void render_scene();
π DESCRIPTION π
render_scene() renders all the specified scene_polygon3d()s onto the bitmap that got passed to clear_scene(). yes, every single one. π«Ά
Rendering is done one scanline at a time, and no pixel gets processed more than once. the way it just sweeps through?? iconic. π₯
bestie, betweenclear_scene()andrender_scene(), you shouldn't change the clip rectangle of the destination bitmap. for speed reasons, you should set the clip rectangle to the minimum. no cap. π«Ά
also note: all the textures passed toscene_polygon3d()are stored as pointers only, and they are actually used inrender_scene(). so like, they're not baked in early β they get used later, bestie. π¦
π₯ SEE ALSO π₯
go sip some tea and check these out too:
mwah π this was render_scene(3) from the Allegro manual, version 4.4.3. catch u next time, bestie! πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms