render_scene(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

hey bestie!! welcome to the Allegro manual page for render_scene(3) β€” yes, the scene-rendering one. it's giving graphics pipeline, but make it cute. πŸŽ€βœ¨

✨ NAME ✨

render_scene β€” renders all the queued scene polygons. this lives in the Allegro game programming library. periodt. πŸ’…


🌸 SYNOPSIS 🌸

okay so here's the summoning circle:

#include <allegro.h>

void render_scene();

πŸ’– DESCRIPTION πŸ’–

render_scene() renders all the specified scene_polygon3d()s onto the bitmap that got passed to clear_scene(). yes, every single one. 🫢

Rendering is done one scanline at a time, and no pixel gets processed more than once. the way it just sweeps through?? iconic. πŸ”₯

bestie, between clear_scene() and render_scene(), you shouldn't change the clip rectangle of the destination bitmap. for speed reasons, you should set the clip rectangle to the minimum. no cap. 🫢
also note: all the textures passed to scene_polygon3d() are stored as pointers only, and they are actually used in render_scene(). so like, they're not baked in early β€” they get used later, bestie. πŸ¦‹

πŸ”₯ SEE ALSO πŸ”₯

go sip some tea and check these out too:


mwah πŸ’‹ this was render_scene(3) from the Allegro manual, version 4.4.3. catch u next time, bestie! πŸŽ€βœ¨

πŸ“¦ where this page comes from