destroy_scene(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– destroy_scene β€” the Allegro manual, but make it a group chat πŸ’–

okay bestie, welcome to the Allegro manual, section 3 πŸŽ€ this one's about destroy_scene, and it's giving "clean up after yourself" energy, which, honestly? iconic. πŸ‘‘


✨ NAME ✨

destroy_scene β€” deallocates the memory used by a scene. it's part of the Allegro game programming library, and yes she is that girl. πŸ¦‹


✨ SYNOPSIS ✨

#include <allegro.h>

void destroy_scene();

that's it. that's the whole vibe. no arguments, no return value, just a little function doing the lord's work. πŸ’…


✨ DESCRIPTION ✨

so basically: you know that memory your scene is hogging? the stuff create_scene handed you earlier? yeah, destroy_scene deallocates it. poof. gone. released back into the wild. 🌈

use this one to avoid memory leaks in your program. no cap β€” if you make a scene and never let it go, your program is gonna be that friend who never leaves the party and slowly eats all your RAM. not cute. 😭

so yeah. build it, then destroy it. balance. main character energy fr fr. βœ¨πŸ’€

ngl, this is the unglamorous-but-essential step. every scene you create_scene, you gotta destroy_scene when you're done. bestie behaviour only. 🫢

✨ SEE ALSO ✨


and that's the tea, bestie πŸ“ this little page came straight from the Allegro manual, version 4.4.3, and yeah she's an oldie but a goodie. go free that memory. slay. πŸ’…βœ¨πŸŒΈ

πŸ“¦ where this page comes from