section 1 · User commands 💻
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U (continued)
- uwsgi_rack(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_rack_ruby30(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_rack_ruby31(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_rack_ruby32(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_rados(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_router_access(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_sqlite3(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsgi_xslt(1)fast (pure C), self-healing, developer-friendly WSGI server✨
- uwsm(1)Universal Wayland Session Manager.✨
- uwsm-app(1)Application-to-unit launcher using UWSM's app daemon.✨
- uwsm-terminal(1)wrapper entrypoints for uwsm-app using terminal/unit options✨
- uwsm-terminal-scope(1)wrapper entrypoints for uwsm-app using terminal/unit options✨
- uwsm-terminal-service(1)wrapper entrypoints for uwsm-app using terminal/unit options✨
- uwufetch(1)✨
- uxplay(1)start AirPlay server✨
- uxplay-beacon(1)Python (>= 3.6) script for a Bluetooth LE Service- Discovery beacon.✨
- uxterm(1)X terminal emulator for Unicode (UTF-8) environments✨
- uxvile(1)VI Like Emacs✨
- uz(1)gunzips and extracts a gzip'd tar'd archive✨
V
- v.buffer(1)Creates a buffer around vector features of given type.✨
- v.buffer(1grass)Creates a buffer around vector features of given type.✨
- v.build(1)Creates topology for vector map. Optionally also checks for topological errors.✨
- v.build(1grass)Creates topology for vector map. Optionally also checks for topological errors.✨
- v.build.all(1)Rebuilds topology on all vector maps in the current mapset.✨
- v.build.all(1grass)Rebuilds topology on all vector maps in the current mapset.✨
- v.build.polylines(1)Builds polylines from lines or boundaries.✨
- v.build.polylines(1grass)Builds polylines from lines or boundaries.✨
- v.category(1)Attaches, deletes or reports vector categories to/from/of map geometry.✨
- v.category(1grass)Attaches, deletes or reports vector categories to/from/of map geometry.✨
- v.centroids(1)Adds missing centroids to closed boundaries.✨
- v.centroids(1grass)Adds missing centroids to closed boundaries.✨
- v.class(1)Classifies attribute data, e.g. for thematic mapping✨
- v.class(1grass)Classifies attribute data, e.g. for thematic mapping✨
- v.clean(1)Toolset for cleaning topology of vector map.✨
- v.clean(1grass)Toolset for cleaning topology of vector map.✨
- v.clip(1)Extracts features of input map which overlay features of clip map.✨
- v.clip(1grass)Extracts features of input map which overlay features of clip map.✨
- v.cluster(1)Performs cluster identification.✨
- v.cluster(1grass)Performs cluster identification.✨
- v.colors(1)Creates/modifies the color table associated with a vector map.✨
- v.colors(1grass)Creates/modifies the color table associated with a vector map.✨
- v.colors.out(1)Exports the color table associated with a vector map.✨
- v.colors.out(1grass)Exports the color table associated with a vector map.✨
- v.db.addcolumn(1)Adds one or more columns to the attribute table connected to a given vector map.✨
- v.db.addcolumn(1grass)Adds one or more columns to the attribute table connected to a given vector map.✨
- v.db.addtable(1)Creates and connects a new attribute table to a given layer of an existing vector map.✨
- v.db.addtable(1grass)Creates and connects a new attribute table to a given layer of an existing vector map.✨
- v.db.connect(1)Prints/sets DB connection for a vector map to attribute table.✨
- v.db.connect(1grass)Prints/sets DB connection for a vector map to attribute table.✨
- v.db.dropcolumn(1)Drops a column from the attribute table connected to a given vector map.✨
- v.db.dropcolumn(1grass)Drops a column from the attribute table connected to a given vector map.✨
- v.db.droprow(1)Removes a vector feature from a vector map through attribute selection.✨
- v.db.droprow(1grass)Removes a vector feature from a vector map through attribute selection.✨
- v.db.droptable(1)Removes existing attribute table of a vector map.✨
- v.db.droptable(1grass)Removes existing attribute table of a vector map.✨
- v.db.join(1)Joins a database table to a vector map table.✨
- v.db.join(1grass)Joins a database table to a vector map table.✨
- v.db.reconnect.all(1)Reconnects attribute tables for all vector maps from the current mapset to a new database.✨
- v.db.reconnect.all(1grass)Reconnects attribute tables for all vector maps from the current mapset to a new database.✨
- v.db.renamecolumn(1)Renames a column in the attribute table connected to a given vector map.✨
- v.db.renamecolumn(1grass)Renames a column in the attribute table connected to a given vector map.✨
- v.db.select(1)Prints vector map attributes.✨
- v.db.select(1grass)Prints vector map attributes.✨
- v.db.univar(1)Calculates univariate statistics on selected table column for a GRASS vector map.✨
- v.db.univar(1grass)Calculates univariate statistics on selected table column for a GRASS vector map.✨
- v.db.update(1)Updates a column in the attribute table connected to a vector map.✨
- v.db.update(1grass)Updates a column in the attribute table connected to a vector map.✨
- v.decimate(1)Decimates a point cloud Copies points from one vector to another while applying different decimations✨
- v.decimate(1grass)Decimates a point cloud Copies points from one vector to another while applying different decimations✨
- v.delaunay(1)Creates a Delaunay triangulation from an input vector map containing points or centroids.✨
- v.delaunay(1grass)Creates a Delaunay triangulation from an input vector map containing points or centroids.✨
- v.dissolve(1)Dissolves adjacent or overlaping features sharing a common category number or attribute.✨
- v.dissolve(1grass)Dissolves adjacent or overlapping features sharing a common category number or attribute.✨
- v.distance(1)Finds the nearest element in vector map ’to’ for elements in vector map ’from’.✨
- v.distance(1grass)Finds the nearest element in vector map ’to’ for elements in vector map ’from’.✨
- v.drape(1)Converts 2D vector features to 3D by sampling of elevation raster map.✨
- v.drape(1grass)Converts 2D vector features to 3D by sampling of elevation raster map.✨
- v.edit(1)Edits a vector map, allows adding, deleting and modifying selected vector features.✨
- v.edit(1grass)Edits a vector map, allows adding, deleting and modifying selected vector features.✨
- v.external(1)Creates a new pseudo-vector map as a link to an OGR-supported layer or a PostGIS feature table.✨
- v.external(1grass)Creates a new pseudo-vector map as a link to an OGR-supported layer or a PostGIS feature table.✨
- v.external.out(1)Defines vector output format.✨
- v.external.out(1grass)Defines vector output format.✨
- v.extract(1)Selects vector features from an existing vector map and creates a new vector map containing only the selected features.✨
- v.extract(1grass)Selects vector features from an existing vector map and creates a new vector map containing only the selected features.✨
- v.extrude(1)Extrudes flat vector features to 3D vector features with defined height. Optionally the height can be derived from sampling of elevation raster map.✨
- v.extrude(1grass)Extrudes flat vector features to 3D vector features with defined height. Optionally the height can be derived from sampling of elevation raster map.✨
- v.fill.holes(1)Fill holes in areas by keeping only outer boundaries✨
- v.fill.holes(1grass)Fill holes in areas by keeping only outer boundaries✨
- v.generalize(1)Performs vector based generalization.✨
- v.generalize(1grass)Performs vector based generalization.✨
- v.hull(1)Produces a 2D/3D convex hull for a given vector map.✨
- v.hull(1grass)Produces a 2D/3D convex hull for a given vector map.✨
- v.import(1)Imports vector data into a GRASS vector map using OGR library and reprojects on the fly.✨
- v.import(1grass)Imports vector data into a GRASS vector map using OGR library and reprojects on the fly.✨
- v.in.ascii(1)Creates a vector map from an ASCII points file or ASCII vector file.✨
- v.in.ascii(1grass)Creates a vector map from an ASCII points file or ASCII vector file.✨
- v.in.db(1)Creates new vector (points) map from database table containing coordinates.✨
- v.in.db(1grass)Creates new vector (points) map from database table containing coordinates.✨
- v.in.dxf(1)Converts file in DXF format to GRASS vector map.✨
- v.in.dxf(1grass)Converts file in DXF format to GRASS vector map.✨
- v.in.e00(1)Imports E00 file into a vector map.✨
- v.in.e00(1grass)Imports E00 file into a vector map.✨
- v.in.geonames(1)Imports geonames.org country files into a vector points map.✨
- v.in.geonames(1grass)Imports geonames.org country files into a vector points map.✨
- v.in.lines(1)Imports ASCII x,y[,z] coordinates as a series of lines.✨
- v.in.lines(1grass)Imports ASCII x,y[,z] coordinates as a series of lines.✨
- v.in.mapgen(1)Imports Mapgen or Matlab-ASCII vector maps into GRASS.✨
- v.in.mapgen(1grass)Imports Mapgen or Matlab-ASCII vector maps into GRASS.✨
- v.in.ogr(1)Imports vector data into a GRASS vector map using OGR library.✨
- v.in.ogr(1grass)Imports vector data into a GRASS vector map using OGR library.✨
- v.in.pdal(1)Converts LAS LiDAR point clouds to a GRASS vector map with PDAL.✨
- v.in.pdal(1grass)Converts LAS LiDAR point clouds to a GRASS vector map with PDAL.✨
- v.in.region(1)Creates a vector polygon from the current region extent.✨
- v.in.region(1grass)Creates a vector polygon from the current region extent.✨
- v.in.wfs(1)Imports GetFeature from a WFS server.✨
- v.in.wfs(1grass)Imports GetFeature from a WFS server.✨
- v.info(1)Outputs basic information about a vector map.✨
- v.info(1grass)Outputs basic information about a vector map.✨
- v.kcv(1)Randomly partition points into test/train sets.✨
- v.kcv(1grass)Randomly partition points into test/train sets.✨
- v.kernel(1)Generates a raster density map from vector points map. Density is computed using a moving kernel. Optionally generates a vector density map on a vector network.✨
- v.kernel(1grass)Generates a raster density map from vector points map. Density is computed using a moving kernel. Optionally generates a vector density map on a vector network.✨
- v.label(1)Creates paint labels for a vector map from attached attributes.✨
- v.label(1grass)Creates paint labels for a vector map from attached attributes.✨
- v.label.sa(1)Create optimally placed labels for vector map(s)✨
- v.label.sa(1grass)Create optimally placed labels for vector map(s)✨
- v.lidar.correction(1)Corrects the v.lidar.growing output. It is the last of the three algorithms for LIDAR filtering.✨
- v.lidar.correction(1grass)Corrects the v.lidar.growing output. It is the last of the three algorithms for LIDAR filtering.✨
- v.lidar.edgedetection(1)Detects the object’s edges from a LIDAR data set.✨
- v.lidar.edgedetection(1grass)Detects the object’s edges from a LIDAR data set.✨
- v.lidar.growing(1)Building contour determination and Region Growing algorithm for determining the building inside✨
- v.lidar.growing(1grass)Building contour determination and Region Growing algorithm for determining the building inside✨
- v.lrs.create(1)Creates a linear reference system.✨
- v.lrs.create(1grass)Creates a linear reference system.✨
- v.lrs.label(1)Creates stationing from input lines, and linear reference system.✨
- v.lrs.label(1grass)Creates stationing from input lines, and linear reference system.✨
- v.lrs.segment(1)Creates points/segments from input lines, linear reference system and positions read from stdin or a file.✨
- v.lrs.segment(1grass)Creates points/segments from input lines, linear reference system and positions read from stdin or a file.✨
- v.lrs.where(1)Finds line id and real km+offset for given points in vector map using linear reference system.✨
- v.lrs.where(1grass)Finds line id and real km+offset for given points in vector map using linear reference system.✨
- v.mkgrid(1)Creates a vector map of a user-defined grid.✨
- v.mkgrid(1grass)Creates a vector map of a user-defined grid.✨
- v.neighbors(1)Neighborhood analysis tool for vector point maps. Makes each cell value a function of the attribute values assigned to the vector points or centroids in a radius around it, and stores new cell values…✨
- v.neighbors(1grass)Neighborhood analysis tool for vector point maps. Makes each cell value a function of the attribute values assigned to the vector points or centroids in a radius around it, and stores new cell…✨
- v.net(1)Performs network maintenance.✨
- v.net(1grass)Performs network maintenance.✨
- v.net.alloc(1)Allocates subnets for nearest centers. Center node must be opened (costs >= 0). Costs of center node are used in calculation.✨
- v.net.alloc(1grass)Allocates subnets for nearest centers. Center node must be opened (costs >= 0). Costs of center node are used in calculation.✨
- v.net.allpairs(1)Computes the shortest path between all pairs of nodes in the network.✨
- v.net.allpairs(1grass)Computes the shortest path between all pairs of nodes in the network.✨
- v.net.bridge(1)Computes bridges and articulation points in the network.✨
- v.net.bridge(1grass)Computes bridges and articulation points in the network.✨
- v.net.centrality(1)Computes degree, centrality, betweeness, closeness and eigenvector centrality measures in the network.✨
- v.net.centrality(1grass)Computes degree, centrality, betweeness, closeness and eigenvector centrality measures in the network.✨
- v.net.components(1)Computes strongly and weakly connected components in the network.✨
- v.net.components(1grass)Computes strongly and weakly connected components in the network.✨
- v.net.connectivity(1)Computes vertex connectivity between two sets of nodes in the network.✨
- v.net.connectivity(1grass)Computes vertex connectivity between two sets of nodes in the network.✨
- v.net.distance(1)Computes shortest distance via the network between the given sets of features. Finds the shortest paths from each ’from’ point to the nearest ’to’ feature and various information about this…✨
- v.net.distance(1grass)Computes shortest distance via the network between the given sets of features. Finds the shortest paths from each ’from’ point to the nearest ’to’ feature and various information about this…✨
- v.net.flow(1)Computes the maximum flow between two sets of nodes in the network.✨
- v.net.flow(1grass)Computes the maximum flow between two sets of nodes in the network.✨
- v.net.iso(1)Splits subnets for nearest centers by cost isolines. Splits net to bands between cost isolines (direction from center). Center node must be opened (costs >= 0). Costs of center node are used in…✨
- v.net.iso(1grass)Splits subnets for nearest centers by cost isolines. Splits net to bands between cost isolines (direction from center). Center node must be opened (costs >= 0). Costs of center node are used in…✨
- v.net.path(1)Finds shortest path on vector network.✨
- v.net.path(1grass)Finds shortest path on vector network.✨
- v.net.salesman(1)Creates a cycle connecting given nodes (Traveling salesman problem). Note that TSP is NP-hard, heuristic algorithm is used by this module and created cycle may be sub optimal✨
- v.net.salesman(1grass)Creates a cycle connecting given nodes (Traveling salesman problem). Note that TSP is NP-hard, heuristic algorithm is used by this module and created cycle may be sub optimal✨
- v.net.spanningtree(1)Computes minimum spanning tree for the network.✨
- v.net.spanningtree(1grass)Computes minimum spanning tree for the network.✨
- v.net.steiner(1)Creates Steiner tree for the network and given terminals. Note that ’Minimum Steiner Tree’ problem is NP-hard and heuristic algorithm is used in this module so the result may be sub optimal.✨
- v.net.steiner(1grass)Creates Steiner tree for the network and given terminals. Note that ’Minimum Steiner Tree’ problem is NP-hard and heuristic algorithm is used in this module so the result may be sub optimal.✨
- v.net.timetable(1)Finds shortest path using timetables.✨
- v.net.timetable(1grass)Finds shortest path using timetables.✨
- v.net.visibility(1)Performs visibility graph construction.✨
- v.net.visibility(1grass)Performs visibility graph construction.✨
- v.normal(1)Tests for normality for vector points.✨
- v.normal(1grass)Tests for normality for vector points.✨
- v.out.ascii(1)Exports a vector map to a GRASS ASCII vector representation. By default only features with category are exported. To export all features use ’layer=-1’.✨
- v.out.ascii(1grass)Exports a vector map to a GRASS ASCII vector representation. By default only features with category are exported. To export all features use ’layer=-1’.✨
- v.out.dxf(1)Exports vector map to DXF file format.✨
- v.out.dxf(1grass)Exports vector map to DXF file format.✨
- v.out.ogr(1)Exports a vector map layer to any of the supported OGR vector formats. By default a vector map layer is exported to OGC GeoPackage format.✨
- v.out.ogr(1grass)Exports a vector map layer to any of the supported OGR vector formats. By default a vector map layer is exported to OGC GeoPackage format.✨
- v.out.postgis(1)Exports a vector map layer to PostGIS feature table.✨
- v.out.postgis(1grass)Exports a vector map layer to PostGIS feature table.✨
- v.out.pov(1)Converts GRASS x,y,z points to POV-Ray x,z,y format.✨
- v.out.pov(1grass)Converts GRASS x,y,z points to POV-Ray x,z,y format.✨
- v.out.svg(1)Exports a vector map to SVG file.✨
- v.out.svg(1grass)Exports a vector map to SVG file.✨
- v.out.vtk(1)Converts a vector map to VTK ASCII output.✨
- v.out.vtk(1grass)Converts a vector map to VTK ASCII output.✨
- v.outlier(1)Removes outliers from vector point data.✨
- v.outlier(1grass)Removes outliers from vector point data.✨
- v.overlay(1)Overlays two vector maps offering clip, intersection, difference, symmetrical difference, union operators.✨
- v.overlay(1grass)Overlays two vector maps offering clip, intersection, difference, symmetrical difference, union operators.✨
- v.pack(1)Exports a vector map as GRASS GIS specific archive file✨
- v.pack(1grass)Exports a vector map as GRASS specific archive file✨
- v.parallel(1)Creates parallel line to input vector lines.✨
💅
getting it ready, bestie…