v.overlay(1grass)

✨ v.overlay β€” the GRASS User's Manual glow-up ✨

okay bestie, welcome to v.overlay, straight outta the GRASS User's Manual πŸ’… this is the tool that smooshes two vector maps together and hands you clip, intersection, difference, symmetrical difference and union results. it's giving geometry drama, and we're obsessed πŸ’–


🌈 NAME 🌈

v.overlay β€” Overlays two vector maps offering clip, intersection, difference, symmetrical difference, union operators. literally all the overlap energy in one lil module πŸŽ€

πŸ”‘ KEYWORDS πŸ”‘

vector, geometry, spatial query, clip, difference, intersection, union

iykyk ✨

πŸ¦‹ SYNOPSIS πŸ¦‹

v.overlay
v.overlay --help
v.overlay [-t] ainput=name  [alayer=string]
[atype=string[,string,...]]  binput=name  [blayer=string]
[btype=string[,string,...]]  operator=string output=name
[olayer=string[,string,...]]   [snap=float]   [--overwrite]  [--help]
[--verbose]  [--quiet]  [--ui]

🚩 Flags 🚩

  • -t β€” Do not create attribute table. no table, no problem πŸ™ˆ
  • --overwrite β€” Allow output files to overwrite existing files. it will absolutely bulldoze what's already there, so be brave 🫢
  • --help β€” Print usage summary
  • --verbose β€” Verbose module output
  • --quiet β€” Quiet module output
  • --ui β€” Force launching GUI dialog

πŸŽ€ Parameters πŸŽ€

  • ainput=name [required] β€” Name of input vector map (A). Or data source for direct OGR access.
  • alayer=string β€” Layer number or name (vector map A).

Vector features can have category values in different layers. This number determines which layer to use. When used with direct OGR access this is the layer name.

Default: 1

  • atype=string[,string,...] β€” Feature type (vector map A). Input feature type.

Options: line, area, auto

Default: auto

  • binput=name [required] β€” Name of input vector map (B). Or data source for direct OGR access.
  • blayer=string β€” Layer number or name (vector map B).

Vector features can have category values in different layers. This number determines which layer to use. When used with direct OGR access this is the layer name.

Default: 1

  • btype=string[,string,...] β€” Feature type (vector map B). Input feature type.

Options: area

Default: area

  • operator=string [required] β€” Operator defines features written to output vector map.

Feature is written to output if the result of operation ’ainput operator binput’ is true. Input feature is considered to be true, if category of given layer is defined.

Options: and, or, not, xor

  • and: also known as ’intersection’ in GIS
  • or: also known as ’union’ in GIS (only for atype=area)
  • not: also known as ’difference’ (features from ainput not overlaid by features from binput)
  • xor: also known as ’symmetrical difference’ (features from either ainput or binput but not those from ainput overlaid by binput (only for atype=area)
  • output=name [required] β€” Name for output vector map
  • olayer=string[,string,...] β€” Output layer for new category, ainput and binput.

If 0 or not given, the category is not written

Default: 1,0,0

  • snap=float β€” Snapping threshold for boundaries. Disable snapping with snap <= 0

Default: 1e-8


πŸ’œ DESCRIPTION πŸ’œ

v.overlay lets you overlay two vector maps, bestie. Features in ainput can be lines or areas, and they get cut with areas in binput. Want simple clipping? the and operator does exactly that, slay πŸ’…

If areas in ainput get overlaid with areas in binput, sometimes you need to snap areas of binput to those of ainput β€” otherwise areas can go missing, or you end up with a whole swarm of sliver areas. it's giving chaos 😭 Snapping is enabled by default and can be disabled by setting the snap option to a negative value. Recommended values are between 0.00000001 and 0.0001. Using larger values for snapping can have undesired side-effects, but may sometimes be necessary to get a clean output (see example below). In general, it is recommended to start with a small snapping threshold, gradually increasing the threshold until the result is reasonably clean. Snapping modifies only boundaries in binput, which are snapped to boundaries in ainput. Boundaries in ainput are not modified. no cap 🫢


🧚 NOTES 🧚

rn only areas in ainput are supported for the operators or and xor! See also v.select.

The operator defines what kind of operation will be done. Features are written to output, if the result of an operation ainput operator binput is true.

If the first number of the olayer option is greater than 0, then the resulting output map has a merged attribute table in the given layer number. The original column names have a prefix (a_ and b_) corresponding to ainput and binput map.

If the second number of the olayer option is greater than 0, then the categories of ainput in layer alayer are transferred to the output layer with the second number.

If the third number of the olayer option is greater than 0, then the categories of binput in layer blayer are transferred to the output layer with the third number.

If atype=auto is given than v.overlay determines feature type for ainput from the first found feature. detective behavior, honestly πŸ”


✨ EXAMPLES ✨

🌸 Preparation of example data (North Carolina sample dataset) 🌸

# Create an empty box for overlaying to ZIP code vector map
v.mkgrid map=box grid=1,1 position=coor coordinates=584037,201970 box=50000,50000
# set region to ZIP codes and box vector maps
g.region vector=zipcodes_wake,box -p res=100 -a
# enlarge region a bit for "white border" around map in monitor
g.region n=n+1000 s=s-1000 w=w-1000 e=e+1000 -p
d.mon wx0

🌼 AND operator 🌼

Clipping example (no attribute table is generated here):

d.vect map=zipcodes_wake fill_color=0:128:0
d.vect map=box fill_color=85:130:176
v.overlay -t ainput=box binput=zipcodes_wake operator=and output=v_overlay_AND
d.vect map=v_overlay_AND

Figure: v.overlay with AND operator (selected polygons in yellow color)

🌷 OR operator 🌷

Union example of areas:

d.vect map=zipcodes_wake fill_color=0:128:0
d.vect map=box fill_color=85:130:176
v.overlay -t ainput=box binput=zipcodes_wake operator=or output=v_overlay_OR
d.vect map=v_overlay_OR

Figure: v.overlay with OR operator (selected polygons in yellow color)

πŸ¦‹ XOR operator πŸ¦‹

Symmetrical difference example:

d.vect map=zipcodes_wake fill_color=0:128:0
d.vect map=box fill_color=85:130:176
v.overlay -t ainput=box binput=zipcodes_wake operator=xor output=v_overlay_XOR
d.vect map=v_overlay_XOR

Figure: v.overlay with XOR operator (selected polygons in yellow color)

πŸ’€ NOT operator πŸ’€

Difference example:

d.vect map=zipcodes_wake fill_color=0:128:0
d.vect map=box fill_color=85:130:176
v.overlay -t ainput=box binput=zipcodes_wake operator=not output=v_overlay_NOT
d.vect map=v_overlay_NOT

Figure: v.overlay with NOT operator (selected polygon in yellow color)

πŸ‘‘ Overlay operations: AND, OR, NOT, XOR πŸ‘‘

ZIP code examples, based on North Carolina sample dataset:

# creation of simple dataset
v.extract input=zipcodes_wake output=poly1 where="cat = 42"
v.extract input=urbanarea output=poly2 where="cat = 55"
v.overlay ainput=poly1 binput=poly2 operator=and output=poly_1_2_and
v.overlay ainput=poly1 binput=poly2 operator=or  output=poly_1_2_or
v.overlay ainput=poly1 binput=poly2 operator=not output=poly_1_2_not
v.overlay ainput=poly1 binput=poly2 operator=xor output=poly_1_2_xor

Figure: v.overlay operations: original input polygons

Figure: v.overlay results of AND, OR, NOT, XOR operations

πŸ’– Polygons overlaid with polygons πŸ’–

v.overlay ainput=lake binput=province output=lakeXprovince operator=or

Polygon union of urban area and Census 2000 areas (North Carolina dataset):

# input maps
d.vect urbanarea
d.vect census_wake2000
# union
v.overlay ain=census_wake2000 bin=urbanarea out=urban_census2000 operator=or
# show result, graphically zooming a subset
g.region n=230400 s=223800 w=655800 e=662400
d.erase
d.vect urban_census2000
# show merged attribute table
v.db.select urban_census2000 where="cat=108" -v
cat|108
a_cat|98
a_AREA|231001264
a_PERIMETE|67804.305
a_TRACT_|98
a_TRACT_ID|98
a_RINGS_OK|1
a_RINGS_NO|0
a_ID|98
a_FIPSSTCO|37183
a_TRT2000|054108
a_STFID|37183054108
a_TRACTID|541.08
a_TRACT|541.08
b_cat|55
b_OBJECTID|55
b_UA|73261
b_NAME|Raleigh
b_UA_TYPE|UA

Figure: v.overlay: Polygon union (right) of urban area (left) and Census 2000 (middle) areas (North Carolina dataset)

As can be seen by the resulting large number of centroids on boundaries, the urban areas do not match exactly the Census 2000 areas. In this case a clean result can be obtained by snapping with a threshold of 0.1 m. ✨ the more you know ✨

πŸŽ€ Lines overlaid with polygons πŸŽ€

Using the North Carolina sample dataset, we clip the roads map to the area of city of Raleigh, preserving road attributes in layer 1:

g.region vector=zipcodes_wake
# extract Raleigh city:
v.extract in=zipcodes_wake out=raleigh where="ZIPNAME = ’RALEIGH’"
# clip road network to city polygon:
v.overlay ainput=roadsmajor atype=line binput=raleigh out=roadsmajor_raleigh operator=and olayer=0,1,0

Figure: v.overlay: Line to polygon clipping


🫢 SEE ALSO 🫢

v.clip, v.db.connect, v.select, g.copy

🌟 AUTHORS 🌟

  • Radim Blazek, ITC-Irst, Trento, Italy
  • Markus Metz
  • Speedup for large, complex input areas sponsored by mundialis

πŸ“ SOURCE CODE πŸ“

Available at: v.overlay source code (history)

Latest change: Thursday Apr 23 21:48:09 2026 in commit: 52fd3e332d9c5e27c0d63c9de68424fb5999468d

Main index | Vector index | Topics index | Keywords index | Graphical index | Full index


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