📦 volpack
55 pages
L
- LinearAlgebra(3)linear algebra routines✨
V
- VolPack(3)introduction to VolPack, a library for volume rendering✨
- vpBoxFilter(3)initialize a filter weight table✨
- vpBruteForceRender(3)render using a simple brute-force method✨
- vpClassifyScalars(3)create a preclassified volume from scalar data✨
- vpClassifyScanline(3)incrementally create a preclassified volume from scanlines of scalar data✨
- vpClassifyVolume(3)create/destroy a preclassified volume for fast rendering✨
- vpCreateContext(3)create/destroy a rendering context✨
- vpCreateMinMaxOctree(3)create/destroy a min-max octree for optimized rendering✨
- vpCurrentMatrix(3)choose the current transformation matrix✨
- vpEnable(3)enable or disable options✨
- vpExtract(3)extract one field from a rectangular region of a volume✨
- vpGetError(3)retrieve error codes✨
- vpGeti(3)get the value of an option✨
- vpGetImage(3)get a field of the intermediate image✨
- vpGetLight(3)get lighting properties✨
- vpGetMaterial(3)get material properties✨
- vpGetMatrix(3)retrieve the contents of a transformation matrix✨
- vpGetTimer(3)interval timer facility✨
- vpIdentityMatrix(3)load the identity matrix into the current transformation matrix✨
- vpLoadRawVolume(3)load volume data structures from a file✨
- vpMultMatrix(3)multiply the current transformation matrix by another matrix✨
- vpNormalIndex(3)encode/decode a surface normal vector✨
- vpOctreeMask(3)compute a mask representing one level of a min-max octree✨
- vpRamp(3)initialize an array with a piecewise-linear ramp✨
- vpRenderRawVolume(3)render a volume✨
- vpResample(3)resample an array✨
- vpRotate(3)multiply the current transformation matrix by a rotation matrix✨
- vpScale(3)multiply the current transformation matrix by a scaling matrix✨
- vpScanlineNormals(3)compute surface normal vectors and gradient magnitudes for a scanline✨
- vpSetCallback(3)define a callback function✨
- vpSetClassifierTable(3)specify an opacity transfer function✨
- vpSetClientData(3)define a client data pointer✨
- vpSetDebug(3)enable/disable debugging options✨
- vpSetDepthCueing(3)set depth cueing parameters✨
- vpSetFilter(3)define a resampling filter✨
- vpSeti(3)set the value of an option✨
- vpSetImage(3)specify an image array✨
- vpSetLight(3)set lighting properties✨
- vpSetLookupShader(3)specify shading lookup tables✨
- vpSetMaterial(3)set material properties✨
- vpSetMatrix(3)load a matrix into the current transformation matrix✨
- vpSetRawVoxels(3)specify an array of volume data✨
- vpSetShadowLookupShader(3)specify shading lookup tables for rendering shadows✨
- vpSetVolumeSize(3)define the dimensions of a volume✨
- vpSetVoxelField(3)define the size and location of a voxel field✨
- vpSetVoxelSize(3)define the size of a voxel✨
- vpShadeTable(3)compute the contents of the shading lookup table✨
- vpStoreRawVolume(3)store volume data structures to a file✨
- vpTracePixel(3)print a trace of the voxels composited into a pixel✨
- vpTranslate(3)multiply the current transformation matrix by a translation matrix✨
- vpTranspose(3)transpose a volume✨
- vpVolumeNormals(3)compute surface normal vectors and gradient magnitudes for a volume✨
- vpWindow(3)multiply the projection matrix by a perspective or orthographic matrix✨
- vpWindowPHIGS(3)multiply the projection matrix by a PHIGS viewing matrix✨
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getting it ready, bestie…