vpCreateContext(3)

πŸ“¦ version 1.0c7, in fedora 43, fedora 44

πŸ’– vpCreateContext(3) β€” the create/destroy a rendering context era πŸ’–

okay so bestie, welcome to the VolPack corner of the Library Functions Manual, where we make rendering contexts and we also destroy them (consensually, obviously). Two functions, one page, zero drama. Let's go πŸ’…


✨ NAME ✨

vpCreateContext, vpDestroyContext β€” create/destroy a rendering context πŸŽ€


✨ SYNOPSIS ✨

#include <volpack.h>

vpContext *
vpCreateContext()

void
vpDestroyContext(vpc)
    vpContext *vpc;

✨ ARGUMENTS ✨

  • vpc β€” the VolPack context you got from vpCreateContext. your baby, your responsibility 🫢

✨ DESCRIPTION ✨

🌸 vpCreateContext

vpCreateContext returns a handle for a new rendering context. It comes pre-loaded with default values for most of the rendering parameters, like a starter pack but make it graphics 🎁✨

πŸ¦‹ vpDestroyContext

vpDestroyContext destroys a rendering context and frees the associated memory. It's giving closure, periodt πŸ’€

⚠️ okay but listen β€” ONLY the data structures allocated by the library get freed. Any application-defined data structures that your rendering context references through a pointer are NOT freed. Think: arrays of volume data, shading lookup tables, all that. Those are yours, bestie.

The application is responsible for keeping track of such data structures and freeing them when appropriate. no cap, that's on you πŸ‘‘ The library is not gonna hunt them down and clean up after you β€” it's not your mom, it's a renderer 😭


✨ SEE ALSO ✨


and that's the whole vibe β€” this page came to you straight out of the VolPack manual, filed under vpCreateContext(3), and no I will not be putting a date on it, it's timeless like that πŸ’œ

go forth and manage your memory responsibly, bestie πŸ§šβœ¨πŸ’–

πŸ“¦ where this page comes from