vpTracePixel(3)

πŸ“¦ version 1.0c7, in fedora 43, fedora 44

πŸ¦‹ NAME πŸ¦‹

vpTracePixel β€” ok so it literally prints a trace of the voxels composited into a pixel πŸ’…


✨ SYNOPSIS ✨

#include <volpack.h>

vpResult
vpTracePixel(vpc, trace_u, trace_v)
    vpContext *vpc;
    int trace_u, trace_v;

πŸŽ€ ARGUMENTS πŸŽ€

  • vpc β€” your VolPack context, the one you got from vpCreateContext. You know her, you made her. 🫢
  • trace_u, trace_v β€” the intermediate image coordinates of the pixel you wanna trace, bestie. Like, which pixel. Those two numbers. πŸ‘‘

πŸ”₯ DESCRIPTION πŸ”₯

So this routine is for debugging the rendering algorithms. It's giving "dev tools, not glamour" but honestly? Kinda iconic. πŸ™ˆ

If (trace_u, trace_v) is a valid set of coordinates in the intermediate image, then a printout appears during rendering showing a trace of all of the voxels that contribute to the pixel. Every single one. Not me getting the full receipts on a pixel. πŸ’€βœ¨

⚠️ Heads up though β€” the intermediate image is not the same as the final image. Do not confuse them, bestie. See vpGetvpSetImage(3) for the lore. πŸ“–

And the big one, the part you cannot skip: the VolPack library must be compiled with the -DDEBUG compiler option for this function to have any effect. No -DDEBUG, no trace. That's it. That's the vibe check. 🚨


🌈 SEE ALSO 🌈


ok that's the whole page, mwah πŸ’œ This one came from VolPack, and it's the vpTracePixel(3) page β€” go forth and trace those pixels, you absolute genius. πŸ§šπŸ’–πŸŽ€

πŸ“¦ where this page comes from