vpRamp(3)
π vpRamp(3) π
okay bestie, pull up a chair, because this one is from the Library Functions Manual and it's genuinely so useful. it's called vpRamp and it's giving "i make ramps" energy. let's get into it π«Ά
β¨ NAME β¨
vpRamp β initialize an array with a piecewise-linear ramp
yes. that's the whole job. she fills your array with a ramp. iconic behavior honestly π
πΈ SYNOPSIS πΈ
#include <volpack.h>
vpResult
vpRamp(array, stride, num_points, ramp_x, ramp_y)
float *array;
int stride;
int num_points;
int *ramp_x;
float *ramp_y;
look at her. five arguments. no notes. π
π ARGUMENTS π
arrayβ the output array, aka where the magic lands. this is what gets filled up. β¨strideβ how many bytes you hop from one array element to the next. your lil step size between elements.num_pointsβ how many entries are chillin' in the input arrays (ramp_xandramp_y). count 'em.ramp_xβ input array holding the indices intoarray. these are your X coordinates.ramp_yβ input array holding the values that get stored intoarray. these are your Y coordinates.
π¦ DESCRIPTION π¦
so vpRamp is a utility routine β a lil helper bestie β for initializing linear arrays of floating-point numbers with piecewise-linear ramps. and yes, that sounds like a lot, but it's literally just drawing connect-the-dots. ποΈ
a ramp is defined by a set of (x, y) pairs. the X coordinates are integers that index entries in the array argument, and the Y coordinates are floating-point values that get stored into the array. and the elements in between two of the X values? those get linearly-interpolated Y values. so no gaps, no drama, just smooth vibes. πβ¨
β οΈ the values in ramp_x must be strictly increasing. no going backwards. no duplicates. she does not play about that.
the stride argument may be used to skip array elements, or to initialize arrays with a non-standard stride. if your output array is a simple linear array of type float, then the stride should be sizeof(float). periodt. π
and bestie, this function is so useful for creating lookup tables used for opacity transfer functions (peep vpSetClassifierTable(3)) and shading functions (peep vpSetLookupShader(3)). iykyk π
π ERRORS π
the normal return value is VP_OK. but sometimes she's not okay, and here's the one error return value that's possible:
VPERROR_BAD_VALUEβ this happens when the number of points is less than one, or the X values are not strictly increasing. π so likeβ¦ give her at least one point and keep those X's ascending, fr fr.
π SEE ALSO π
and that's the whole page, bestie!! go forth and ramp responsibly π§π
signed off from the VolPack library, page vpRamp(3) β mwah, slay, bye ππ
π¦ where this page comes from
- fedora 43: volpack 1.0c7-35.fc43 Β· BSD-3-Clause
- fedora 43: volpack 1.0c7-35.fc43 Β· BSD-3-Clause
- fedora 44: volpack 1.0c7-36.fc44 Β· BSD-3-Clause
- fedora 44: volpack 1.0c7-36.fc44 Β· BSD-3-Clause
- Copyright (c) 1995-2008, Stanford University
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms