📦 mesa-libgl-devel
467 pages · page 3 of 3
G (continued)
- glTexImage1D(3gl)specify a one-dimensional texture image✨
- glTexImage2D(3gl)specify a two-dimensional texture image✨
- glTexImage3D(3gl)specify a three-dimensional texture image✨
- glTexParameter(3gl)set texture parameters✨
- glTexParameterf(3gl)set texture parameters✨
- glTexParameterfv(3gl)set texture parameters✨
- glTexParameteri(3gl)set texture parameters✨
- glTexParameteriv(3gl)set texture parameters✨
- glTexSubImage1D(3gl)specify a one-dimensional texture subimage✨
- glTexSubImage2D(3gl)specify a two-dimensional texture subimage✨
- glTexSubImage3D(3gl)specify a three-dimensional texture subimage✨
- glTranslate(3gl)multiply the current matrix by a translation matrix✨
- glTranslated(3gl)multiply the current matrix by a translation matrix✨
- glTranslatef(3gl)multiply the current matrix by a translation matrix✨
- glVertex(3gl)specify a vertex✨
- glVertex2d(3gl)specify a vertex✨
- glVertex2dv(3gl)specify a vertex✨
- glVertex2f(3gl)specify a vertex✨
- glVertex2fv(3gl)specify a vertex✨
- glVertex2i(3gl)specify a vertex✨
- glVertex2iv(3gl)specify a vertex✨
- glVertex2s(3gl)specify a vertex✨
- glVertex2sv(3gl)specify a vertex✨
- glVertex3d(3gl)specify a vertex✨
- glVertex3dv(3gl)specify a vertex✨
- glVertex3f(3gl)specify a vertex✨
- glVertex3fv(3gl)specify a vertex✨
- glVertex3i(3gl)specify a vertex✨
- glVertex3iv(3gl)specify a vertex✨
- glVertex3s(3gl)specify a vertex✨
- glVertex3sv(3gl)specify a vertex✨
- glVertex4d(3gl)specify a vertex✨
- glVertex4dv(3gl)specify a vertex✨
- glVertex4f(3gl)specify a vertex✨
- glVertex4fv(3gl)specify a vertex✨
- glVertex4i(3gl)specify a vertex✨
- glVertex4iv(3gl)specify a vertex✨
- glVertex4s(3gl)specify a vertex✨
- glVertex4sv(3gl)specify a vertex✨
- glVertexPointer(3gl)define an array of vertex data✨
- glViewport(3gl)set the viewport✨
- glXChooseVisual(3gl)return a visual that matches specified attributes✨
- glXCopyContext(3gl)copy state from one rendering context to another✨
- glXCreateContext(3gl)create a new GLX rendering context✨
- glXCreateGLXPixmap(3gl)create an off-screen GLX rendering area✨
- glXDestroyContext(3gl)destroy a GLX context✨
- glXDestroyGLXPixmap(3gl)destroy a GLX pixmap✨
- glXFreeContextEXT(3gl)free client-side memory for imported context✨
- glXGetClientString(3gl)return a string describing the client✨
- glXGetConfig(3gl)return information about GLX visuals✨
- glXGetContextIDEXT(3gl)get the XID for a context.✨
- glXGetCurrentContext(3gl)return the current context✨
- glXGetCurrentDisplay(3gl)get display for current context✨
- glXGetCurrentDrawable(3gl)return the current drawable✨
- glXImportContextEXT(3gl)import another process's indirect rendering context.✨
- glXIntro(3gl)Introduction to OpenGL in the X window system✨
- glXIsDirect(3gl)indicate whether direct rendering is enabled✨
- glXMakeCurrent(3gl)attach a GLX context to a window or a GLX pixmap✨
- glXQueryContextInfoEXT(3gl)query context information✨
- glXQueryExtension(3gl)indicate whether the GLX extension is supported✨
- glXQueryExtensionsString(3gl)return list of supported extensions✨
- glXQueryServerString(3gl)return string describing the server✨
- glXQueryVersion(3gl)return the version numbers of the GLX extension✨
- glXSwapBuffers(3gl)exchange front and back buffers✨
- glXUseXFont(3gl)create bitmap display lists from an X font✨
- glXWaitGL(3gl)complete GL execution prior to subsequent X calls✨
- glXWaitX(3gl)complete X execution prior to subsequent GL calls✨
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getting it ready, bestie…