GLXCREATEGLXPIXMAP(3gl)
β¨ GLXCREATEGLXPIXMAP β¨
okay bestie, welcome to the GLX corner of the manual, section 3G β yes we're doing the GLX one today, and honestly? it's giving "off-screen but make it iconic". π
π NAME π
glXCreateGLXPixmap β create an off-screen GLX rendering area
like, a little secret canvas that isn't on your screen. no cap. π¦
πΈ C SPECIFICATION πΈ
GLXPixmap glXCreateGLXPixmap( Display *dpy,
XVisualInfo *vis,
Pixmap pixmap )
delim $$
π PARAMETERS π
dpyβ the connection to the X server. your lil phone line to the X server, basically. πvisβ the visual that defines the structure of the rendering area. and listen, this is a pointer to anXVisualInfostructure, not a visual ID and not a pointer to aVisual. read it again bestie, this trips people up every single time. πpixmapβ the X pixmap that's gonna be used as the front left color buffer of the off-screen rendering area. it's the main character buffer. π
π₯ DESCRIPTION π₯
glXCreateGLXPixmap creates an off-screen rendering area and returns its XID. any GLX rendering context that was created with respect to vis can be used to render into this off-screen area. and to actually associate the rendering area with a GLX rendering context, you use glXMakeCurrent. that's the glue, periodt. β¨
the X pixmap identified by pixmap is used as the front left buffer of the resulting off-screen rendering area. all other buffers specified by vis β including color buffers other than the front left buffer β are created without externally visible names. anonymous buffers, they're lowkey mysterious like that. π
GLX pixmaps with double-buffering are supported. however, glXSwapBuffers is ignored by these pixmaps. not deprecated, not an error, justβ¦ ignored. the swap does not happen, bestie. it's giving "we don't do that here". π
some implementations may not support GLX pixmaps with direct rendering contexts. so if it doesn't work, it might not be you. π
π§ NOTES π§
XVisualInfo is defined in Xutil.h. it's a structure that includes visual, visualID, screen, and depth elements. four lil fields, huge responsibility. π
π ERRORS π
BadMatchis generated if the depth ofpixmapdoes not match the depth value reported by core X11 forvis, or ifpixmapwas not created with respect to the same screen asvis. mismatched depths = instant vibe check failure.BadValueis generated ifvisis not a validXVisualInfopointer (for example, if a particular GLX implementation does not support this visual).BadPixmapis generated ifpixmapis not a valid pixmap.BadAllocis generated if the server cannot allocate the GLX pixmap. the server said "no thoughts, no memory". π
π«Ά SEE ALSO π«Ά
glXCreateContextglXIsDirectglXMakeCurrent
ngl, if you're mixingvistypes or screens, expectBadMatchto show up uninvited. it's always the depth. it's literally always the depth. π
and that's the whole page, bestie β GLXCREATEGLXPIXMAP, from the GLX manual section 3G. go forth and render off-screen. slay. πβ¨ππ¦πΈ
π¦ where this page comes from
- opensuse-leap 16.0: Mesa-libGL-devel 24.1.7-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
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