GLXDESTROYCONTEXT(3gl)
π GLXDESTROYCONTEXT π
okay bestie, welcome to the glXDestroyContext page from section 3G of the manual β aka the "how do i say goodbye to a GLX context" tutorial nobody asked for but everybody needs π«Ά
β¨ NAME β¨
glXDestroyContext β destroy a GLX context π
πΈ C SPECIFICATION πΈ
void glXDestroyContext( Display *dpy,
GLXContext ctx )
delim $$
like yes, that's the whole signature, no cap β¨
π PARAMETERS π
dpyβ the connection to the X server. literally just telling it which X server we're talking to, bestie π₯οΈctxβ the GLX context you want to destroy. bye girl π
π¦ DESCRIPTION π¦
okay so here's the tea β
If the GLX rendering context ctx is not current to any thread, then glXDestroyContext destroys it immediately. like, right now, no waiting, instant π«°
Otherwise β if it is current to some thread β ctx gets destroyed when it becomes not current to any thread. so it's giving "i'll deal with you later, bestie" energy π
But here's the part that matters in either case, and it's lowkey the main character of this whole manpage: the resource ID referenced by ctx is freed immediately. like the moment you call it, that ID is gone-gone. periodt π₯
π ERRORS π
GLXBadContextis generated ifctxis not a valid GLX context. so if you hand it a fake one, it WILL call you out π
π SEE ALSO π
glXCreateContextglXMakeCurrent
go read those too, iykyk π
real talk: the resource ID is freed immediately no matter what, so don't go thinking you can keep using it while you wait for the context to finish dying. nope. she's gone β¨
and that's the whole vibe check, bestie π this was GLXDESTROYCONTEXT() β section 3G of the manual, footer and all, same name top and bottom, still iconic πππ¦
π¦ where this page comes from
- opensuse-leap 16.0: Mesa-libGL-devel 24.1.7-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms