GLXISDIRECT(3gl)
π GLXISDIRECT(3G) π
okay so bestie, this is the page for glXIsDirect β it lives in manual section 3G, so consider this your official group chat briefing β¨
πΈ NAME πΈ
glXIsDirect β the lil' function that tells you whether direct rendering is enabled or not π
π¦ C SPECIFICATION π¦
Bool glXIsDirect( Display *dpy,
GLXContext ctx )
also there's a lil' roff housekeeping line chilling in here β delim $$ β don't worry about her, she's just formatting business π
π«Ά PARAMETERS π«Ά
dpyβ the connection to the X server. like, your whole link to the display, bestie.ctxβ the GLX context that's getting queried. the one we're asking about π
β¨ DESCRIPTION β¨
glXIsDirect returns True if ctx is a direct rendering context, and False if it isn't. no in-between, no vibes, just a straight answer π«Ά
So what's the difference, you ask? Direct rendering contexts pass rendering commands directly from the calling process's address space to the rendering system, bypassing the X server entirely. main character energy, skipping the middleman, no cap π₯
Nondirect rendering contexts are the other flavor β they pass all rendering commands to the X server. every single one. the X server is doing the relay race π
π ERRORS π
GLXBadContextgets generated ifctxis not a valid GLX context. so like, if you handed over a context that isn't a real one, this is the error you'll be catching π
π SEE ALSO π
glXCreateContext
and that's the whole entire page, bestie β straight from the GLXISDIRECT() manual page, section 3G, no details left behind, every single flag and fact accounted for π
β¨π¦π
π¦ where this page comes from
- opensuse-leap 16.0: Mesa-libGL-devel 24.1.7-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms