📦 mesa-libgl-devel
467 pages · page 2 of 3
G (continued)
- glLineStipple(3gl)specify the line stipple pattern✨
- glLineWidth(3gl)specify the width of rasterized lines✨
- glListBase(3gl)set the display-list base for glCallLists✨
- glLoadIdentity(3gl)replace the current matrix with the identity matrix✨
- glLoadMatrix(3gl)replace the current matrix with the specified matrix✨
- glLoadMatrixd(3gl)replace the current matrix with the specified matrix✨
- glLoadMatrixf(3gl)replace the current matrix with the specified matrix✨
- glLoadName(3gl)load a name onto the name stack✨
- glLogicOp(3gl)specify a logical pixel operation for color index rendering✨
- glMap1(3gl)define a one-dimensional evaluator✨
- glMap1d(3gl)define a one-dimensional evaluator✨
- glMap1f(3gl)define a one-dimensional evaluator✨
- glMap2(3gl)define a two-dimensional evaluator✨
- glMap2d(3gl)define a two-dimensional evaluator✨
- glMap2f(3gl)define a two-dimensional evaluator✨
- glMapGrid(3gl)define a one- or two-dimensional mesh✨
- glMapGrid1d(3gl)define a one- or two-dimensional mesh✨
- glMapGrid1f(3gl)define a one- or two-dimensional mesh✨
- glMapGrid2d(3gl)define a one- or two-dimensional mesh✨
- glMapGrid2f(3gl)define a one- or two-dimensional mesh✨
- glMaterial(3gl)specify material parameters for the lighting model✨
- glMaterialf(3gl)specify material parameters for the lighting model✨
- glMaterialfv(3gl)specify material parameters for the lighting model✨
- glMateriali(3gl)specify material parameters for the lighting model✨
- glMaterialiv(3gl)specify material parameters for the lighting model✨
- glMatrixMode(3gl)specify which matrix is the current matrix✨
- glMinmax(3gl)define minmax table✨
- glMultiTexCoord1dARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1dvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1fARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1fvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1iARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1ivARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1sARB(3gl)set the current texture coordinates✨
- glMultiTexCoord1svARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2dARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2dvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2fARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2fvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2iARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2ivARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2sARB(3gl)set the current texture coordinates✨
- glMultiTexCoord2svARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3dARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3dvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3fARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3fvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3iARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3ivARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3sARB(3gl)set the current texture coordinates✨
- glMultiTexCoord3svARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4dARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4dvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4fARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4fvARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4iARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4ivARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4sARB(3gl)set the current texture coordinates✨
- glMultiTexCoord4svARB(3gl)set the current texture coordinates✨
- glMultiTexCoordARB(3gl)set the current texture coordinates✨
- glMultMatrix(3gl)multiply the current matrix with the specified matrix✨
- glMultMatrixd(3gl)multiply the current matrix with the specified matrix✨
- glMultMatrixf(3gl)multiply the current matrix with the specified matrix✨
- glNewList(3gl)create or replace a display list✨
- glNormal(3gl)set the current normal vector✨
- glNormal3b(3gl)set the current normal vector✨
- glNormal3bv(3gl)set the current normal vector✨
- glNormal3d(3gl)set the current normal vector✨
- glNormal3dv(3gl)set the current normal vector✨
- glNormal3f(3gl)set the current normal vector✨
- glNormal3fv(3gl)set the current normal vector✨
- glNormal3i(3gl)set the current normal vector✨
- glNormal3iv(3gl)set the current normal vector✨
- glNormal3s(3gl)set the current normal vector✨
- glNormal3sv(3gl)set the current normal vector✨
- glNormalPointer(3gl)define an array of normals✨
- glOrtho(3gl)multiply the current matrix with an orthographic matrix✨
- glPassThrough(3gl)place a marker in the feedback buffer✨
- glPixelMap(3gl)set up pixel transfer maps✨
- glPixelMapfv(3gl)set up pixel transfer maps✨
- glPixelMapuiv(3gl)set up pixel transfer maps✨
- glPixelMapusv(3gl)set up pixel transfer maps✨
- glPixelStore(3gl)set pixel storage modes✨
- glPixelStoref(3gl)set pixel storage modes✨
- glPixelStorei(3gl)set pixel storage modes✨
- glPixelTransfer(3gl)set pixel transfer modes✨
- glPixelTransferf(3gl)set pixel transfer modes✨
- glPixelTransferi(3gl)set pixel transfer modes✨
- glPixelZoom(3gl)specify the pixel zoom factors✨
- glPointSize(3gl)specify the diameter of rasterized points✨
- glPolygonMode(3gl)select a polygon rasterization mode✨
- glPolygonOffset(3gl)set the scale and units used to calculate depth values✨
- glPolygonStipple(3gl)set the polygon stippling pattern✨
- glPopAttrib(3gl)push and pop the server attribute stack✨
- glPopClientAttrib(3gl)push and pop the client attribute stack✨
- glPopMatrix(3gl)push and pop the current matrix stack✨
- glPopName(3gl)push and pop the name stack✨
- glPrioritizeTextures(3gl)set texture residence priority✨
- glPushAttrib(3gl)push and pop the server attribute stack✨
- glPushClientAttrib(3gl)push and pop the client attribute stack✨
- glPushMatrix(3gl)push and pop the current matrix stack✨
- glPushName(3gl)push and pop the name stack✨
- glRasterPos(3gl)specify the raster position for pixel operations✨
- glRasterPos2d(3gl)specify the raster position for pixel operations✨
- glRasterPos2dv(3gl)specify the raster position for pixel operations✨
- glRasterPos2f(3gl)specify the raster position for pixel operations✨
- glRasterPos2fv(3gl)specify the raster position for pixel operations✨
- glRasterPos2i(3gl)specify the raster position for pixel operations✨
- glRasterPos2iv(3gl)specify the raster position for pixel operations✨
- glRasterPos2s(3gl)specify the raster position for pixel operations✨
- glRasterPos2sv(3gl)specify the raster position for pixel operations✨
- glRasterPos3d(3gl)specify the raster position for pixel operations✨
- glRasterPos3dv(3gl)specify the raster position for pixel operations✨
- glRasterPos3f(3gl)specify the raster position for pixel operations✨
- glRasterPos3fv(3gl)specify the raster position for pixel operations✨
- glRasterPos3i(3gl)specify the raster position for pixel operations✨
- glRasterPos3iv(3gl)specify the raster position for pixel operations✨
- glRasterPos3s(3gl)specify the raster position for pixel operations✨
- glRasterPos3sv(3gl)specify the raster position for pixel operations✨
- glRasterPos4d(3gl)specify the raster position for pixel operations✨
- glRasterPos4dv(3gl)specify the raster position for pixel operations✨
- glRasterPos4f(3gl)specify the raster position for pixel operations✨
- glRasterPos4fv(3gl)specify the raster position for pixel operations✨
- glRasterPos4i(3gl)specify the raster position for pixel operations✨
- glRasterPos4iv(3gl)specify the raster position for pixel operations✨
- glRasterPos4s(3gl)specify the raster position for pixel operations✨
- glRasterPos4sv(3gl)specify the raster position for pixel operations✨
- glReadBuffer(3gl)select a color buffer source for pixels✨
- glReadPixels(3gl)read a block of pixels from the frame buffer✨
- glRect(3gl)draw a rectangle✨
- glRectd(3gl)draw a rectangle✨
- glRectdv(3gl)draw a rectangle✨
- glRectf(3gl)draw a rectangle✨
- glRectfv(3gl)draw a rectangle✨
- glRecti(3gl)draw a rectangle✨
- glRectiv(3gl)draw a rectangle✨
- glRects(3gl)draw a rectangle✨
- glRectsv(3gl)draw a rectangle✨
- glRenderMode(3gl)set rasterization mode✨
- glResetHistogram(3gl)reset histogram table entries to zero✨
- glResetMinmax(3gl)reset minmax table entries to initial values✨
- glRotate(3gl)multiply the current matrix by a rotation matrix✨
- glRotated(3gl)multiply the current matrix by a rotation matrix✨
- glRotatef(3gl)multiply the current matrix by a rotation matrix✨
- glScale(3gl)multiply the current matrix by a general scaling matrix✨
- glScaled(3gl)multiply the current matrix by a general scaling matrix✨
- glScalef(3gl)multiply the current matrix by a general scaling matrix✨
- glScissor(3gl)define the scissor box✨
- glSelectBuffer(3gl)establish a buffer for selection mode values✨
- glSeparableFilter2D(3gl)define a separable two-dimensional convolution filter✨
- glShadeModel(3gl)select flat or smooth shading✨
- glStencilFunc(3gl)set function and reference value for stencil testing✨
- glStencilMask(3gl)control the writing of individual bits in the stencil planes✨
- glStencilOp(3gl)set stencil test actions✨
- glTexCoord(3gl)set the current texture coordinates✨
- glTexCoord1d(3gl)set the current texture coordinates✨
- glTexCoord1dv(3gl)set the current texture coordinates✨
- glTexCoord1f(3gl)set the current texture coordinates✨
- glTexCoord1fv(3gl)set the current texture coordinates✨
- glTexCoord1i(3gl)set the current texture coordinates✨
- glTexCoord1iv(3gl)set the current texture coordinates✨
- glTexCoord1s(3gl)set the current texture coordinates✨
- glTexCoord1sv(3gl)set the current texture coordinates✨
- glTexCoord2d(3gl)set the current texture coordinates✨
- glTexCoord2dv(3gl)set the current texture coordinates✨
- glTexCoord2f(3gl)set the current texture coordinates✨
- glTexCoord2fv(3gl)set the current texture coordinates✨
- glTexCoord2i(3gl)set the current texture coordinates✨
- glTexCoord2iv(3gl)set the current texture coordinates✨
- glTexCoord2s(3gl)set the current texture coordinates✨
- glTexCoord2sv(3gl)set the current texture coordinates✨
- glTexCoord3d(3gl)set the current texture coordinates✨
- glTexCoord3dv(3gl)set the current texture coordinates✨
- glTexCoord3f(3gl)set the current texture coordinates✨
- glTexCoord3fv(3gl)set the current texture coordinates✨
- glTexCoord3i(3gl)set the current texture coordinates✨
- glTexCoord3iv(3gl)set the current texture coordinates✨
- glTexCoord3s(3gl)set the current texture coordinates✨
- glTexCoord3sv(3gl)set the current texture coordinates✨
- glTexCoord4d(3gl)set the current texture coordinates✨
- glTexCoord4dv(3gl)set the current texture coordinates✨
- glTexCoord4f(3gl)set the current texture coordinates✨
- glTexCoord4fv(3gl)set the current texture coordinates✨
- glTexCoord4i(3gl)set the current texture coordinates✨
- glTexCoord4iv(3gl)set the current texture coordinates✨
- glTexCoord4s(3gl)set the current texture coordinates✨
- glTexCoord4sv(3gl)set the current texture coordinates✨
- glTexCoordPointer(3gl)define an array of texture coordinates✨
- glTexEnv(3gl)set texture environment parameters✨
- glTexEnvf(3gl)set texture environment parameters✨
- glTexEnvfv(3gl)set texture environment parameters✨
- glTexEnvi(3gl)set texture environment parameters✨
- glTexEnviv(3gl)set texture environment parameters✨
- glTexGen(3gl)control the generation of texture coordinates✨
- glTexGend(3gl)control the generation of texture coordinates✨
- glTexGendv(3gl)control the generation of texture coordinates✨
- glTexGenf(3gl)control the generation of texture coordinates✨
- glTexGenfv(3gl)control the generation of texture coordinates✨
- glTexGeni(3gl)control the generation of texture coordinates✨
- glTexGeniv(3gl)control the generation of texture coordinates✨
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getting it ready, bestie…