📦 libvolpack1-dev
55 pages
B
- BruteForce(3)render using a simple brute-force method✨
C
- Callback(3)define a callback function✨
- ClientData(3)define a client data pointer✨
- ClsfyScalar(3)create a preclassified volume from scalar data✨
- ClsfyScan(3)incrementally create a preclassified volume from scanlines of scalar data✨
- ClsfyTable(3)specify an opacity transfer function✨
- ClsfyVolume(3)create/destroy a preclassified volume for fast rendering✨
- Context(3)create/destroy a rendering context✨
- CurrentMatrix(3)choose the current transformation matrix✨
D
- Debug(3)enable/disable debugging options✨
- DepthCueing(3)set depth cueing parameters✨
E
- Enable(3)enable or disable options✨
- Error(3)retrieve error codes✨
- Extract(3)extract one field from a rectangular region of a volume✨
F
- Filter(3)define a resampling filter✨
- FilterTab(3)initialize a filter weight table✨
G
- Get(3)get the value of an option✨
- GetImage(3)get a field of the intermediate image✨
- GetLight(3)get lighting properties✨
- GetMaterial(3)get material properties✨
- GetMatrix(3)retrieve the contents of a transformation matrix✨
I
- Identity(3)load the identity matrix into the current transformation matrix✨
- Image(3)specify an image array✨
L
- Light(3)set lighting properties✨
- LinAlgebra(3)linear algebra routines✨
- Load(3)load volume data structures from a file✨
- LookupShader(3)specify shading lookup tables✨
M
- Material(3)set material properties✨
- MinMaxOctree(3)create/destroy a min-max octree for optimized rendering✨
- MultMatrix(3)multiply the current transformation matrix by another matrix✨
N
- NormalIndex(3)encode/decode a surface normal vector✨
O
- OctreeMask(3)compute a mask representing one level of a min-max octree✨
R
- Ramp(3)initialize an array with a piecewise-linear ramp✨
- RawVoxels(3)specify an array of volume data✨
- Render(3)render a volume✨
- Resample(3)resample an array✨
- Rotate(3)multiply the current transformation matrix by a rotation matrix✨
S
- Scale(3)multiply the current transformation matrix by a scaling matrix✨
- ScanNormals(3)compute surface normal vectors and gradient magnitudes for a scanline✨
- Set(3)set the value of an option✨
- SetMatrix(3)load a matrix into the current transformation matrix✨
- ShadeTable(3)compute the contents of the shading lookup table✨
- Shadow(3)specify shading lookup tables for rendering shadows✨
- Store(3)store volume data structures to a file✨
T
- Timer(3)interval timer facility✨
- TracePixel(3)print a trace of the voxels composited into a pixel✨
- Translate(3)multiply the current transformation matrix by a translation matrix✨
- Transpose(3)transpose a volume✨
V
- VolPack(3)introduction to VolPack, a library for volume rendering✨
- VolumeNormals(3)compute surface normal vectors and gradient magnitudes for a volume✨
- VolumeSize(3)define the dimensions of a volume✨
- VoxelField(3)define the size and location of a voxel field✨
- VoxelSize(3)define the size of a voxel✨
W
- Window(3)multiply the projection matrix by a perspective or orthographic matrix✨
- WindowPHIGS(3)multiply the projection matrix by a PHIGS viewing matrix✨
💅
getting it ready, bestie…