vpSetMatrix(3)

πŸ’– vpSetMatrix β€” bestie edition πŸ’–

okay so this is a page from the VolPack library functions manual, and today we're talking about vpSetMatrix(3), which is genuinely one of the most straightforward little guys in the whole API. no cap. she just loads a matrix. that's the whole job. slay.

✨ NAME ✨

vpSetMatrix β€” load a matrix into the current transformation matrix πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <volpack.h>

vpResult
vpSetMatrix(vpc, m)
    vpContext *vpc;
    vpMatrix4 m;

πŸŽ€ ARGUMENTS πŸŽ€

  • vpc β€” the VolPack context, bestie. you get one of these from vpCreateContext. it's like the group chat; everything happens inside it 🫢
  • m β€” the input matrix. this is the thing you're loading. she's the main character of this function fr fr.

🌸 DESCRIPTION 🌸

okay so here's the tea: vpSetMatrix is the function you call when you wanna load a 4-by-4 transformation matrix into the current transformation matrix. that's it. that's the vibe. you hand her a matrix, she puts it where the current transformation matrix lives. iconic behavior honestly.

but wait β€” which matrix is the current one? that's not this function's problem, bestie 😭. to actually set the current transformation matrix you use vpCurrentMatrix. vpSetMatrix is the one that does the loading, vpCurrentMatrix is the one that decides what "current" even means. they're a duo. a little duo. obsessed with them.


⭐ STATE VARIABLES ⭐

you can pull the current transformation matrix parameters back out with these state variable codes β€” go peek at vpGeti(3) for the deets:

  • VP_CURRENT_MATRIX

πŸ’€ ERRORS πŸ’€

the return value is always VP_OK. always. every single time. no drama, no error codes, no surprises. it's giving emotionally stable. πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! ✨ this came to you courtesy of VolPack, living in the vpSetMatrix(3) section of the manual, and honestly she ate. go load some matrices. i'm so proud of you. mwah πŸŽ€πŸ’–

πŸ“¦ where this page comes from