SDL_GPUGraphicsPipeline(3type)

πŸ’– NAME πŸ’–

welcome to the SDL_GPUGraphicsPipeline(3type) page, straight outta the SDL3 DATATYPES manual ✨

SDL_GPUGraphicsPipeline β€” okay so it's literally an opaque handle representing a graphics pipeline πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;

πŸ¦‹ DESCRIPTION πŸ¦‹

Used during render passes. That's the whole vibe, bestie. πŸŽ€


🌸 AVAILABILITY 🌸

This struct is available since SDL 3.2.0. Slay. ✨


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the tea β˜•πŸ’– this page is from Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_GPUGraphicsPipeline(3type) page. byeee 🫢
πŸ“¦ where this page comes from