SDL_GPUGraphicsPipeline(3type)
π NAME π
welcome to the SDL_GPUGraphicsPipeline(3type) page, straight outta the SDL3 DATATYPES manual β¨
SDL_GPUGraphicsPipeline β okay so it's literally an opaque handle representing a graphics pipeline π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
π¦ DESCRIPTION π¦
Used during render passes. That's the whole vibe, bestie. π
πΈ AVAILABILITY πΈ
This struct is available since SDL 3.2.0. Slay. β¨
π SEE ALSO π
and that's the tea βπ this page is from Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_GPUGraphicsPipeline(3type) page. byeee π«Ά
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms